Season 2 Weapon, Armor & Caliber Balance Update
Major weapon caliber balance update targeting heavy battle rifle and DMR dominance (.308 Win -25%, 7.62x54R -20%, 7.62x39 -19%, .50 Cal -16%), updating Tier 3 (50%) and Tier 4 (60%) body armor mitigation, and buffing precision sniper headshot lethality so the Scout Rifle TD can 1-shot Tier 1 helmets.
AMMO BASE DAMAGE ADJUSTMENTS
Baseline per-bullet cartridge energy changes across all primary calibers and ammunition variants.
| CALIBER | VARIANT | PREVIOUS DMG | NEW DMG | DELTA | TREND | MODIFIERS | CHAMBERED WEAPONS |
|---|---|---|---|---|---|---|---|
| .308 Winchester | FMJ | 60.0 | 45.0 | -15.0 | -25.0% NERF | Standard Ballistics Baseline | BMR-308, FAL, MK22 |
| .308 Winchester | HP | 60.0 | 45.0 | -15.0 | -25.0% NERF | -55% Armor / +100% Flesh | BMR-308, FAL, MK22 |
| .308 Winchester | AP | 60.0 | 45.0 | -15.0 | -25.0% NERF | +30% Armor / -20% Flesh | BMR-308, FAL, MK22 |
| 7.62x54mmR | FMJ | 55.0 | 44.0 | -11.0 | -20.0% NERF | Standard Ballistics Baseline | SVD Dragunov, SV-98, Mosin-Nagant, PKM |
| 7.62x54mmR | HP | 55.0 | 44.0 | -11.0 | -20.0% NERF | -55% Armor / +100% Flesh | SVD Dragunov, SV-98, Mosin-Nagant, PKM |
| 7.62x54mmR | AP | 55.0 | 44.0 | -11.0 | -20.0% NERF | +30% Armor / -20% Flesh | SVD Dragunov, SV-98, Mosin-Nagant, PKM |
| 7.62x39mm | FMJ | 42.0 | 34.0 | -8.0 | -19.0% NERF | Standard Ballistics Baseline | SKS |
| .50 BMG | FMJ | 107.0 | 89.9 | -17.1 | -16.0% NERF | Standard Ballistics Baseline | AMR-50 |
| 5.56x45mm NATO | FMJ | 28.0 | 28.0 | 0.0 | UNCHANGED | Standard Ballistics Baseline | M4A1, Galil, T-21, Scout Rifle TD, M249 SAW |
| 9x19mm Parabellum | FMJ | 22.0 | 22.0 | 0.0 | UNCHANGED | Standard Ballistics Baseline | MP5, AMP-9, PP-19 Vityaz, GGX-17 |
| .45 ACP | FMJ | 30.0 | 30.0 | 0.0 | UNCHANGED | Standard Ballistics Baseline | Super-45, M1911 |
WEAPON CLASS HIT ZONE MULTIPLIERS
Systemic multiplier rebalancing across sniper, assault rifle, and DMR weapon archetypes.
| WEAPON CLASS | HIT ZONE | PREVIOUS MULTIPLIER | NEW MULTIPLIER | DELTA | TREND | GAMEPLAY IMPACT |
|---|---|---|---|---|---|---|
| Sniper Rifles | Headshot Multiplier | 3.20x | 3.40x | +0.20x | +6.3% BUFF | Guarantees 1-shot elimination through Tier 1 helmets with the entry Scout Rifle TD (5.56mm). Increases lethal headshot margins across all sniper calibers. |
| Sniper Rifles | Neck Multiplier | 2.40x | 2.55x | +0.15x | +6.3% BUFF | Scales cervical hits dynamically from the buffed head multiplier. |
| Assault Rifles | Upper Chest Multiplier | 1.10x | 1.00x | -0.10x | -9.1% NERF | Normalizes chest damage to baseline 1.00x. Reduces mid-range rifle burst lethality, requiring more precision or an extra shot against armored targets. |
| Assault Rifles | Lower Chest Multiplier | 1.00x | 0.95x | -0.05x | -5.0% NERF | Slight damage reduction on mid-torso hits for assault rifles. |
| DMRs | Headshot Multiplier | 2.50x | 2.40x | -0.10x | -4.0% NERF | Slight reduction in headshot critical multiplier to balance rapid semi-auto DMR fire. |
ARMOR MITIGATION REBALANCE
Defensive plate mitigation rebalances active in Season 2: Tier 3 normalized to 50% mitigation, Tier 4 normalized to 60% mitigation.
| ARMOR TIER | COVERAGE REGION | PREVIOUS MITIGATION | SEASON 2 MITIGATION | DELTA | DEFENSE TREND | STATUS | GAMEPLAY IMPACT |
|---|---|---|---|---|---|---|---|
Tier 4 Armor (Heavy Plate)NEW | Torso, Stomach, Groin & Arms (Helmet covers Head & Neck) | 65.0% | 60.0% | -5.0% | -5% DEFENSE | Live Season 2 Update | Tier 4 damage reduction moves from 65% down to 60% (-5% armor defense). Increases kinetic damage transfer by +14.3% through heavy plates, retaining 4-shot kill capability for the .308 BMR and maintaining consistent scaling with Tier 3 (50%). |
Tier 3 Armor (Reinforced) | Torso & Stomach (Helmet covers Head & Neck) | 55.0% | 50.0% | -5.0% | -5.0% NERF | Live Season 2 Update | Tier 3 damage reduction moves from 55% down to 50% (-5% armor defense). Improves kinetic damage penetration against Tier 3 armored targets. |
Tier 2 Armor (Standard) | Torso & Stomach (Helmet covers Head) | 40.0% | 40.0% | 0.0% | UNCHANGED | Unchanged Baseline | Retains 40% base damage mitigation. |
Tier 1 Armor (Light) | Torso & Stomach (Helmet covers Head) | 30.0% | 30.0% | 0.0% | UNCHANGED | Unchanged Baseline | Retains 30% base damage mitigation. |
Tier 0 (Unarmored) | No ballistic protection | 0.0% | 0.0% | 0.0% | UNCHANGED | Unchanged Baseline | Full unmitigated flesh damage. |
WEAPONS IMPACT & SHOTS TO KILL (STK)
Comprehensive before vs after STK and TTK breakdown across Tier 0β4 body armor for all affected primary weapons. Tier 4 reflects Season 2 60% mitigation (previous baseline 65%).
Primary balance target: -25% damage reduction shifts Shots to Kill from 2 to 3 shots against Tier 1 and Tier 2 armor.
| ARMOR TIER | PREV CHEST DMG | NEW CHEST DMG | PREV STK | NEW STK | STK DELTA | PREV TTK | NEW TTK | TTK DELTA |
|---|---|---|---|---|---|---|---|---|
| Tier 0 (Unarmored 0%) | 85.8 | 64.4 | 2 | 2 | 0 (Unchanged) | 133ms | 133ms | 0ms |
| Tier 1 (30% Mitigation) | 60.1 | 45.0 | 2 | 3 | +1 STK | 133ms | 267ms | +134ms |
| Tier 2 (40% Mitigation)β Meta Armor | 51.5 | 38.6 | 2 | 3 | +1 STK | 133ms | 267ms | +134ms |
| Tier 3 (50% Mitigation) | 38.6 | 29.0 | 3 | 4 | +1 STK | 267ms | 400ms | +133ms |
| Tier 4 (60% Mitigation) | 30.0 | 25.7 | 4 | 4 | 0 (Unchanged) | 400ms | 400ms | 0ms |
Benefits directly from Sniper headshot multiplier buff (3.20x -> 3.40x). Now achieves 1-shot elimination through Tier 1 helmets!
| ARMOR TIER | PREV CHEST DMG | NEW CHEST DMG | PREV STK | NEW STK | STK DELTA | PREV TTK | NEW TTK | TTK DELTA |
|---|---|---|---|---|---|---|---|---|
| Tier 0 (Unarmored 0%) | 45.0 | 45.0 | 3 | 3 | 0 (Unchanged) | 316ms | 316ms | 0ms |
| Tier 1 (30% Mitigation) | 31.5 | 31.5 | 4 | 4 | 0 (Unchanged) | 474ms | 474ms | 0ms |
| Tier 2 (40% Mitigation)β Meta Armor | 27.0 | 27.0 | 4 | 4 | 0 (Unchanged) | 474ms | 474ms | 0ms |
| Tier 3 (50% Mitigation) | 20.3 | 20.3 | 5 | 5 | 0 (Unchanged) | 632ms | 632ms | 0ms |
| Tier 4 (60% Mitigation) | 15.8 | 18.0 | 7 | 6 | -1 STK | 947ms | 790ms | -157ms |
7.62x54R caliber rebalance (-20%). Reduces chest damage from 74.5 to 59.6 DMG.
| ARMOR TIER | PREV CHEST DMG | NEW CHEST DMG | PREV STK | NEW STK | STK DELTA | PREV TTK | NEW TTK | TTK DELTA |
|---|---|---|---|---|---|---|---|---|
| Tier 0 (Unarmored 0%) | 74.5 | 59.6 | 2 | 2 | 0 (Unchanged) | 125ms | 125ms | 0ms |
| Tier 1 (30% Mitigation) | 52.2 | 41.7 | 2 | 3 | +1 STK | 125ms | 250ms | +125ms |
| Tier 2 (40% Mitigation)β Meta Armor | 44.7 | 35.8 | 3 | 3 | 0 (Unchanged) | 250ms | 250ms | 0ms |
| Tier 3 (50% Mitigation) | 33.5 | 26.8 | 3 | 4 | +1 STK | 250ms | 375ms | +125ms |
| Tier 4 (60% Mitigation) | 26.1 | 23.9 | 4 | 5 | +1 STK | 375ms | 500ms | +125ms |
7.62x39mm caliber reduction (-19%). Shifts STK against Tier 1 armor from 3 to 4 shots.
| ARMOR TIER | PREV CHEST DMG | NEW CHEST DMG | PREV STK | NEW STK | STK DELTA | PREV TTK | NEW TTK | TTK DELTA |
|---|---|---|---|---|---|---|---|---|
| Tier 0 (Unarmored 0%) | 52.2 | 42.3 | 2 | 3 | +1 STK | 150ms | 300ms | +150ms |
| Tier 1 (30% Mitigation) | 36.5 | 29.6 | 3 | 4 | +1 STK | 300ms | 450ms | +150ms |
| Tier 2 (40% Mitigation)β Meta Armor | 31.3 | 25.4 | 4 | 4 | 0 (Unchanged) | 450ms | 450ms | 0ms |
| Tier 3 (50% Mitigation) | 23.5 | 19.0 | 5 | 6 | +1 STK | 600ms | 750ms | +150ms |
| Tier 4 (60% Mitigation) | 18.3 | 16.9 | 6 | 6 | 0 (Unchanged) | 750ms | 750ms | 0ms |
.50 Cal anti-materiel reduction (-16%). Remains 1-shot lethal to Upper Chest against T0, T1, and T2 armor.
| ARMOR TIER | PREV CHEST DMG | NEW CHEST DMG | PREV STK | NEW STK | STK DELTA | PREV TTK | NEW TTK | TTK DELTA |
|---|---|---|---|---|---|---|---|---|
| Tier 0 (Unarmored 0%) | 145.0 | 121.8 | 1 | 1 | 0 (Unchanged) | 0ms | 0ms | 0ms |
| Tier 1 (30% Mitigation) | 101.5 | 85.3 | 1 | 2 | +1 STK | 0ms | 2000ms | +2000ms |
| Tier 2 (40% Mitigation)β Meta Armor | 87.0 | 73.1 | 2 | 2 | 0 (Unchanged) | 2000ms | 2000ms | 0ms |
| Tier 3 (50% Mitigation) | 65.3 | 54.8 | 2 | 2 | 0 (Unchanged) | 2000ms | 2000ms | 0ms |
| Tier 4 (60% Mitigation) | 50.8 | 48.7 | 2 | 3 | +1 STK | 2000ms | 4000ms | +2000ms |
BMR-308 HITBOX SILHOUETTE & SHOTS-TO-KILL (STK) COMPARISON
Explicit visual breakdown showing how the -25% base caliber nerf removes the oppressive 2-tap elimination vs Tier 2 body armor.
| HITBOX REGION | ZONE MULTIPLIER | ARMOR STATUS (T2) | PREV DMG | NEW DMG | PREV STK | NEW STK | STK DELTA | TTK CHANGE |
|---|---|---|---|---|---|---|---|---|
| Head (Helmet) | 2.4x(was 2.5x) | Armored (40% Red) | 128.72 | 92.68 | 1 | 2 | +1 STK | 0msβ133ms |
| Neck | 1.5x | Unprotected (0%) | 128.72 | 96.54 | 1 | 2 | +1 STK | 0msβ133ms |
| Upper Chest (Thorax) β Primary Nerf Target | 1x | Armored (40% Red) | 51.49 | 38.62 | 2 | 3 | +1 STK | 133msβ267ms |
| Lower Chest | 0.95x | Armored (40% Red) | 48.91 | 36.69 | 3 | 3 | 0 | 267msβ267ms |
| Stomach | 0.95x | Armored (40% Red) | 48.91 | 36.69 | 3 | 3 | 0 | 267msβ267ms |
| Pelvis / Groin | 0.9x | Unprotected (0%) | 77.23 | 57.92 | 2 | 2 | 0 | 133msβ133ms |
| Arms | 0.6x | Unprotected (0%) | 51.49 | 38.62 | 2 | 3 | +1 STK | 133msβ267ms |
| Legs | 0.7x | Unprotected (0%) | 60.07 | 45.05 | 2 | 3 | +1 STK | 133msβ267ms |
OCTOBER 15 WEAPON & CALIBER BALANCE UPDATE
FMJ Upper Chest (100 HP) β’ Tier 0β4 Armor
- β’ STK vs Tier 1 Armor: 2 β 3 Shots
- β’ STK vs Tier 2 Armor: 2 β 3 Shots
- β’ Chest TTK Doubled: 133ms β 267ms
- β’ Headshot DMG: 63.0 β 107.1 DMG
- β’ 1-SHOT T1 HELMET BREAKTHROUGH
- β’ Crosses 100 HP threshold vs Tier 1
- β’ .308 Win: 60.0 β 45.0 (-25.0%)
- β’ 7.62x54R: 55.0 β 44.0 (-20.0%)
- β’ 7.62x39mm: 42.0 β 34.0 (-19.0%)
- β’ .50 BMG: 107.0 β 89.9 (-16.0%)
| WEAPON | CALIBER | BASE DMG | T0 STK | T1 STK | T2 STK | T3 STK | T4 STK | GAMEPLAY IMPACT |
|---|---|---|---|---|---|---|---|---|
| BMR-308 | .308 Win | 85.8 β 64.4 | 2 β 2 | 2 β 3 (+1) | 2 β 3 (+1) | 3 β 4 (+1) | 4 β 5 (+1) | 2-tap meta removed; TTK doubled vs T1/T2 armor |
| Scout Rifle TD | 5.56 NATO | 45.0 β 45.0 | 3 β 3 | 4 β 4 | 4 β 4 | 5 β 5 | 7 β 7 | 1-Shot Headshot vs T1 Helmet Unlocked (107.1 DMG) |
| SVD Dragunov | 7.62x54R | 74.5 β 59.6 | 2 β 2 | 2 β 3 (+1) | 3 β 3 | 3 β 4 (+1) | 4 β 5 (+1) | T1 chest STK nerfed to 3 shots (125ms β 250ms) |
| SKS | 7.62x39mm | 52.2 β 42.3 | 2 β 3 (+1) | 3 β 4 (+1) | 4 β 4 | 5 β 6 (+1) | 6 β 7 (+1) | +1 shot to kill across T0, T1, T3, and T4 armor |
| AMR-50 | .50 BMG | 145.0 β 121.8 | 1 β 1 | 1 β 2 (+1) | 2 β 2 | 2 β 2 | 2 β 3 (+1) | Retains 1-shot T0 chest; T1 requires 2 shots |