Season 2 Live Patch β€’ Oct 15β€’v1.6.0 (Season 2)
Target Deployment: 2026-10-15

Season 2 Weapon, Armor & Caliber Balance Update

Major weapon caliber balance update targeting heavy battle rifle and DMR dominance (.308 Win -25%, 7.62x54R -20%, 7.62x39 -19%, .50 Cal -16%), updating Tier 3 (50%) and Tier 4 (60%) body armor mitigation, and buffing precision sniper headshot lethality so the Scout Rifle TD can 1-shot Tier 1 helmets.

Standard Round: FMJ (Full Metal Jacket)
Baseline Hitbox: Upper Chest (Thorax, 100 HP)
Armor Coverage: Tier 0 (0%) to Tier 4 (60%)
Table 1 β€’ Caliber Telemetry

AMMO BASE DAMAGE ADJUSTMENTS

Baseline per-bullet cartridge energy changes across all primary calibers and ammunition variants.

CALIBERVARIANTPREVIOUS DMGNEW DMGDELTATRENDMODIFIERSCHAMBERED WEAPONS
.308 WinchesterFMJ60.045.0-15.0-25.0% NERFStandard Ballistics BaselineBMR-308, FAL, MK22
.308 WinchesterHP60.045.0-15.0-25.0% NERF-55% Armor / +100% FleshBMR-308, FAL, MK22
.308 WinchesterAP60.045.0-15.0-25.0% NERF+30% Armor / -20% FleshBMR-308, FAL, MK22
7.62x54mmRFMJ55.044.0-11.0-20.0% NERFStandard Ballistics BaselineSVD Dragunov, SV-98, Mosin-Nagant, PKM
7.62x54mmRHP55.044.0-11.0-20.0% NERF-55% Armor / +100% FleshSVD Dragunov, SV-98, Mosin-Nagant, PKM
7.62x54mmRAP55.044.0-11.0-20.0% NERF+30% Armor / -20% FleshSVD Dragunov, SV-98, Mosin-Nagant, PKM
7.62x39mmFMJ42.034.0-8.0-19.0% NERFStandard Ballistics BaselineSKS
.50 BMGFMJ107.089.9-17.1-16.0% NERFStandard Ballistics BaselineAMR-50
5.56x45mm NATOFMJ28.028.00.0UNCHANGEDStandard Ballistics BaselineM4A1, Galil, T-21, Scout Rifle TD, M249 SAW
9x19mm ParabellumFMJ22.022.00.0UNCHANGEDStandard Ballistics BaselineMP5, AMP-9, PP-19 Vityaz, GGX-17
.45 ACPFMJ30.030.00.0UNCHANGEDStandard Ballistics BaselineSuper-45, M1911
Showing 11 of 11 ammo cartridgesCaliber retention extracted from Unreal Engine weapon curves
Table 2 β€’ Hitbox & Anatomy Multipliers

WEAPON CLASS HIT ZONE MULTIPLIERS

Systemic multiplier rebalancing across sniper, assault rifle, and DMR weapon archetypes.

WEAPON CLASSHIT ZONEPREVIOUS MULTIPLIERNEW MULTIPLIERDELTATRENDGAMEPLAY IMPACT
Sniper RiflesHeadshot Multiplier3.20x3.40x+0.20x+6.3% BUFFGuarantees 1-shot elimination through Tier 1 helmets with the entry Scout Rifle TD (5.56mm). Increases lethal headshot margins across all sniper calibers.
Sniper RiflesNeck Multiplier2.40x2.55x+0.15x+6.3% BUFFScales cervical hits dynamically from the buffed head multiplier.
Assault RiflesUpper Chest Multiplier1.10x1.00x-0.10x-9.1% NERFNormalizes chest damage to baseline 1.00x. Reduces mid-range rifle burst lethality, requiring more precision or an extra shot against armored targets.
Assault RiflesLower Chest Multiplier1.00x0.95x-0.05x-5.0% NERFSlight damage reduction on mid-torso hits for assault rifles.
DMRsHeadshot Multiplier2.50x2.40x-0.10x-4.0% NERFSlight reduction in headshot critical multiplier to balance rapid semi-auto DMR fire.
Note: Multipliers stack multiplicatively with body armor mitigation values (Tier 0: 0%, Tier 1: 30%, Tier 2: 40%, Tier 3: 50%, Tier 4: 60%).
Table 3 β€’ Armor Mitigation Baseline

ARMOR MITIGATION REBALANCE

Defensive plate mitigation rebalances active in Season 2: Tier 3 normalized to 50% mitigation, Tier 4 normalized to 60% mitigation.

OFFICIAL SEASON 2 DEPLOYMENT
ARMOR TIERCOVERAGE REGIONPREVIOUS MITIGATIONSEASON 2 MITIGATIONDELTADEFENSE TRENDSTATUSGAMEPLAY IMPACT
Tier 4 Armor (Heavy Plate)NEW
Torso, Stomach, Groin & Arms (Helmet covers Head & Neck)65.0%60.0%-5.0%-5% DEFENSELive Season 2 UpdateTier 4 damage reduction moves from 65% down to 60% (-5% armor defense). Increases kinetic damage transfer by +14.3% through heavy plates, retaining 4-shot kill capability for the .308 BMR and maintaining consistent scaling with Tier 3 (50%).
Tier 3 Armor (Reinforced)
Torso & Stomach (Helmet covers Head & Neck)55.0%50.0%-5.0%-5.0% NERFLive Season 2 UpdateTier 3 damage reduction moves from 55% down to 50% (-5% armor defense). Improves kinetic damage penetration against Tier 3 armored targets.
Tier 2 Armor (Standard)
Torso & Stomach (Helmet covers Head)40.0%40.0%0.0%UNCHANGEDUnchanged BaselineRetains 40% base damage mitigation.
Tier 1 Armor (Light)
Torso & Stomach (Helmet covers Head)30.0%30.0%0.0%UNCHANGEDUnchanged BaselineRetains 30% base damage mitigation.
Tier 0 (Unarmored)
No ballistic protection0.0%0.0%0.0%UNCHANGEDUnchanged BaselineFull unmitigated flesh damage.
Damage formula: Damage Taken = Base DMG Γ— Zone Mult Γ— (1.00 - Mitigation)Season 2 Live Telemetry Baseline
Table 4 β€’ Primary Weapons Combat Telemetry

WEAPONS IMPACT & SHOTS TO KILL (STK)

Comprehensive before vs after STK and TTK breakdown across Tier 0–4 body armor for all affected primary weapons. Tier 4 reflects Season 2 60% mitigation (previous baseline 65%).

Armor View:
BMR-308.308 WinDMR

Primary balance target: -25% damage reduction shifts Shots to Kill from 2 to 3 shots against Tier 1 and Tier 2 armor.

Base Damage
85.8βž”64.4 DMG
-25.0% NERF
ARMOR TIERPREV CHEST DMGNEW CHEST DMGPREV STKNEW STKSTK DELTAPREV TTKNEW TTKTTK DELTA
Tier 0 (Unarmored 0%)85.864.4220 (Unchanged)133ms133ms0ms
Tier 1 (30% Mitigation)60.145.023+1 STK133ms267ms+134ms
Tier 2 (40% Mitigation)β˜… Meta Armor51.538.623+1 STK133ms267ms+134ms
Tier 3 (50% Mitigation)38.629.034+1 STK267ms400ms+133ms
Tier 4 (60% Mitigation)30.025.7440 (Unchanged)400ms400ms0ms
Scout Rifle TD5.56x45mmSNIPER

Benefits directly from Sniper headshot multiplier buff (3.20x -> 3.40x). Now achieves 1-shot elimination through Tier 1 helmets!

Base Damage
45.0βž”45.0 DMG
UNCHANGED
1-Shot Tier 1 Helmet Breakthrough Unlocked: Headshot damage increased from 63.0 to 107.1 DMG, crossing the 100 HP threshold for an instant kill against players wearing Tier 1 helmets!
ARMOR TIERPREV CHEST DMGNEW CHEST DMGPREV STKNEW STKSTK DELTAPREV TTKNEW TTKTTK DELTA
Tier 0 (Unarmored 0%)45.045.0330 (Unchanged)316ms316ms0ms
Tier 1 (30% Mitigation)31.531.5440 (Unchanged)474ms474ms0ms
Tier 2 (40% Mitigation)β˜… Meta Armor27.027.0440 (Unchanged)474ms474ms0ms
Tier 3 (50% Mitigation)20.320.3550 (Unchanged)632ms632ms0ms
Tier 4 (60% Mitigation)15.818.076-1 STK947ms790ms-157ms
SVD Dragunov7.62x54mmRDMR

7.62x54R caliber rebalance (-20%). Reduces chest damage from 74.5 to 59.6 DMG.

Base Damage
74.5βž”59.6 DMG
-20.0% NERF
ARMOR TIERPREV CHEST DMGNEW CHEST DMGPREV STKNEW STKSTK DELTAPREV TTKNEW TTKTTK DELTA
Tier 0 (Unarmored 0%)74.559.6220 (Unchanged)125ms125ms0ms
Tier 1 (30% Mitigation)52.241.723+1 STK125ms250ms+125ms
Tier 2 (40% Mitigation)β˜… Meta Armor44.735.8330 (Unchanged)250ms250ms0ms
Tier 3 (50% Mitigation)33.526.834+1 STK250ms375ms+125ms
Tier 4 (60% Mitigation)26.123.945+1 STK375ms500ms+125ms
SKS7.62x39mmDMR

7.62x39mm caliber reduction (-19%). Shifts STK against Tier 1 armor from 3 to 4 shots.

Base Damage
52.2βž”42.3 DMG
-19.0% NERF
ARMOR TIERPREV CHEST DMGNEW CHEST DMGPREV STKNEW STKSTK DELTAPREV TTKNEW TTKTTK DELTA
Tier 0 (Unarmored 0%)52.242.323+1 STK150ms300ms+150ms
Tier 1 (30% Mitigation)36.529.634+1 STK300ms450ms+150ms
Tier 2 (40% Mitigation)β˜… Meta Armor31.325.4440 (Unchanged)450ms450ms0ms
Tier 3 (50% Mitigation)23.519.056+1 STK600ms750ms+150ms
Tier 4 (60% Mitigation)18.316.9660 (Unchanged)750ms750ms0ms
AMR-50.50 BMGSNIPER

.50 Cal anti-materiel reduction (-16%). Remains 1-shot lethal to Upper Chest against T0, T1, and T2 armor.

Base Damage
145.0βž”121.8 DMG
-16.0% NERF
ARMOR TIERPREV CHEST DMGNEW CHEST DMGPREV STKNEW STKSTK DELTAPREV TTKNEW TTKTTK DELTA
Tier 0 (Unarmored 0%)145.0121.8110 (Unchanged)0ms0ms0ms
Tier 1 (30% Mitigation)101.585.312+1 STK0ms2000ms+2000ms
Tier 2 (40% Mitigation)β˜… Meta Armor87.073.1220 (Unchanged)2000ms2000ms0ms
Tier 3 (50% Mitigation)65.354.8220 (Unchanged)2000ms2000ms0ms
Tier 4 (60% Mitigation)50.848.723+1 STK2000ms4000ms+2000ms
Telemetry Spotlight β€’ Weapon Balance Target

BMR-308 HITBOX SILHOUETTE & SHOTS-TO-KILL (STK) COMPARISON

Explicit visual breakdown showing how the -25% base caliber nerf removes the oppressive 2-tap elimination vs Tier 2 body armor.

Armor Tier:
TIER 2 BODY ARMOR BREAKTHROUGH: Upper Chest Shots to Kill increased from 2 to 3 shots (+1 Shot).
Prev: 2 STK (133ms)New: 3 STK (267ms TTK)
PREVIOUS PATCHBase: 85.81 DMG
12
Upper Chest STK: 2 shots (133ms TTK)
OCTOBER 15 PATCHBase: 64.36 DMG (-25%)
23
Upper Chest STK: 3 shots (+1 Shot, 267ms TTK)
INSPECTED ZONEUpper Chest (Thorax)
Protection:Covered (T2)
Damage Retention:60%
Damage Per Shot:
51.4938.62 DMG
Shots to Kill (STK):
23 (+1)
TTK Shift:133ms βž” 267ms (+134ms delay)
HEATMAP STK LEGEND:
1 Shot (Instant Elimination)
2 Shots (133ms TTK)
3 Shots (267ms TTK)
4+ Shots (400ms+ TTK)
HITBOX REGIONZONE MULTIPLIERARMOR STATUS (T2)PREV DMGNEW DMGPREV STKNEW STKSTK DELTATTK CHANGE
Head (Helmet) 2.4x(was 2.5x)Armored (40% Red)128.7292.6812+1 STK0msβž”133ms
Neck 1.5xUnprotected (0%)128.7296.5412+1 STK0msβž”133ms
Upper Chest (Thorax) β˜… Primary Nerf Target1xArmored (40% Red)51.4938.6223+1 STK133msβž”267ms
Lower Chest 0.95xArmored (40% Red)48.9136.69330267msβž”267ms
Stomach 0.95xArmored (40% Red)48.9136.69330267msβž”267ms
Pelvis / Groin 0.9xUnprotected (0%)77.2357.92220133msβž”133ms
Arms 0.6xUnprotected (0%)51.4938.6223+1 STK133msβž”267ms
Legs 0.7xUnprotected (0%)60.0745.0523+1 STK133msβž”267ms
Shareable Patch Summary CardReddit & Discord Optimized
Season 2 Update β€’ Oct 15β€’v1.4.1 Telemetry

OCTOBER 15 WEAPON & CALIBER BALANCE UPDATE

WARDOGTOOLS.GG

FMJ Upper Chest (100 HP) β€’ Tier 0–4 Armor

BMR-308 (HEAVY DMR)β–Ό NERFED (-25%)
85.8 βž” 64.4 DMG
  • β€’ STK vs Tier 1 Armor: 2 βž” 3 Shots
  • β€’ STK vs Tier 2 Armor: 2 βž” 3 Shots
  • β€’ Chest TTK Doubled: 133ms βž” 267ms
SCOUT RIFLE TD (SNIPER)β–² BUFFED (+6.3%)
Headshot: 3.20x βž” 3.40x
  • β€’ Headshot DMG: 63.0 βž” 107.1 DMG
  • β€’ 1-SHOT T1 HELMET BREAKTHROUGH
  • β€’ Crosses 100 HP threshold vs Tier 1
CALIBER NORMALIZATIONβ–Ό REBALANCED
Heavy Caliber Reductions
  • β€’ .308 Win: 60.0 βž” 45.0 (-25.0%)
  • β€’ 7.62x54R: 55.0 βž” 44.0 (-20.0%)
  • β€’ 7.62x39mm: 42.0 βž” 34.0 (-19.0%)
  • β€’ .50 BMG: 107.0 βž” 89.9 (-16.0%)
Primary Weapon STK Shifts (Upper Chest FMJ vs 100 HP)Tier 0–4 Armor Breakdown
WEAPONCALIBERBASE DMGT0 STKT1 STKT2 STKT3 STKT4 STKGAMEPLAY IMPACT
BMR-308.308 Win85.8 βž” 64.42 βž” 22 βž” 3 (+1)2 βž” 3 (+1)3 βž” 4 (+1)4 βž” 5 (+1)2-tap meta removed; TTK doubled vs T1/T2 armor
Scout Rifle TD5.56 NATO45.0 βž” 45.03 βž” 34 βž” 44 βž” 45 βž” 57 βž” 71-Shot Headshot vs T1 Helmet Unlocked (107.1 DMG)
SVD Dragunov7.62x54R74.5 βž” 59.62 βž” 22 βž” 3 (+1)3 βž” 33 βž” 4 (+1)4 βž” 5 (+1)T1 chest STK nerfed to 3 shots (125ms βž” 250ms)
SKS7.62x39mm52.2 βž” 42.32 βž” 3 (+1)3 βž” 4 (+1)4 βž” 45 βž” 6 (+1)6 βž” 7 (+1)+1 shot to kill across T0, T1, T3, and T4 armor
AMR-50.50 BMG145.0 βž” 121.81 βž” 11 βž” 2 (+1)2 βž” 22 βž” 22 βž” 3 (+1)Retains 1-shot T0 chest; T1 requires 2 shots
Authoritative Telemetry β€’ Verified via Unreal Engine DistanceDamageFalloffCurve Curvesr/WardogsGame β€’ WardogTools.gg/patches/october-15