ABOUT WARDOGTOOLS.GG
A fast, responsive companion designed to give players real numbers without clunky spreadsheets.
The Project & Background
Hey! I'm a solo developer, ex-pro FPS player, and longtime fan of tactical shooters like Battlefield, Squad, ARMA, Counter-Strike, and Rainbow Six Siege. Over years of playing competitive shooters, I developed a passion for learning game mechanics, weapon statistics, and any other data that I could use to get an advantage.
Often people end up relying on anecdotal experiences to determine which gun they think is the best. It's something that I've fallen victim to myself. I built this to try and provide a simple and easy to use solution that players can use to get an answer to the question that they have about what they should be using and when, without any guesswork.
A major priority for me was ensuring the site feels great to use on both desktop and on mobile. Whether you are quickly checking mortar elevation between spawns on your phone or studying recoil groupings and TTK charts on your PC, the interface is built to stay fast and readable.
Expansive interactive layout with full 13-zone anatomical damage inspection, side-by-side weapon filtering, and high-res MGRS artillery maps.
Designed from the ground up with touch-friendly sliders, quick mobile action sheets, and fast azimuth/elevation lookups you can check on your phone.
Data Extraction & In-Game Verification
Every statistic on this site starts with direct extraction from the game's unpacked client archives using FModel to convert Unreal Engine `.pak` DataTables (`DT_Weapons`, `DT_Ammo`, and `DT_CaliberData`) into structured data.
However, raw data tables don't always tell the whole story. To ensure the formulas match live gameplay, every weapon curve, damage multiplier, and armor threshold is verified through in-game testing and compared against community test logs.
Looking for the Raw Ballistic & Artillery Formulas?
To keep this page focused on project background and verification methodology, all standardized trigonometry equations, NATO STANAG azimuth conversions, equivalent flat-ground terrain height corrections, 13-zone anatomical damage tables, and MOA spread formulas are centralized in the FAQ.
Get in Touch
Spot a stat change after a game patch or have an idea to make the artillery map or weapon tester even better? Feel free to reach out via email or Discord:
WardogTools.gg is an unofficial community tool and is not affiliated with or endorsed by BULKHEAD or Team17. All referenced game properties, trademarks, logos, and in-game assets belong entirely to their respective owners.