SKS

Authentic extracted client ballistics & keyframe recoil profile

SKS render
Live Weapon Telemetry
Base factory configuration
Fire Rate
420RPM
7 rounds/sec
Muzzle Velocity
735m/s
Kinetic speed
ADS Aim Time
330ms
Base: 330ms
Precision (MOA)
0.7MOA
~2.0cm @ 100m
Damage Drop-Off
400m/1200m
Full damage (48.7 dmg) out to 400m, Min Damage (9.7 dmg) at 1200m
Magazine
20Rds
Base: 20Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleDTK-1 Brake
ForegripSKS Bipod
Optic4x Hybrid
MagazineSKS Internal Mag
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 63.8cm Spread
Original Spray: 63.8cm Spread
Vertical Recoil
+63.1 cm
Horizontal Recoil
±6.8 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±5.5°
Post-Pattern Pitch+0.55° to +0.85°
Post-Pattern Yaw-0.28° to +0.38°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+0.950°0.95°-0.055°-0.06°X: -2.4cm, Y: 41.5cmX: -4.8cm, Y: 82.9cm
2+1.280°2.23°+0.103°+0.05°X: 4.5cm, Y: 55.9cmX: 9cm, Y: 111.7cm
3+1.420°3.65°+0.118°+0.17°X: 5.1cm, Y: 62cmX: 10.3cm, Y: 123.9cm
4+1.450°5.10°+0.136°+0.30°X: 5.9cm, Y: 63.3cmX: 11.9cm, Y: 126.6cm
5+1.440°6.54°+0.122°+0.42°X: 5.3cm, Y: 62.8cmX: 10.6cm, Y: 125.7cm
6+1.420°7.96°+0.078°+0.50°X: 3.4cm, Y: 62cmX: 6.8cm, Y: 123.9cm
7+1.400°9.36°+0.030°+0.53°X: 1.3cm, Y: 61.1cmX: 2.6cm, Y: 122.2cm
8+1.380°10.74°-0.003°+0.53°X: -0.1cm, Y: 60.2cmX: -0.3cm, Y: 120.5cm
9+1.360°12.10°-0.017°+0.51°X: -0.7cm, Y: 59.4cmX: -1.5cm, Y: 118.7cm
10+1.345°13.44°0.000°+0.51°X: 0cm, Y: 58.7cmX: 0cm, Y: 117.4cm
11+1.330°14.77°+0.032°+0.54°X: 1.4cm, Y: 58cmX: 2.8cm, Y: 116.1cm
12+1.320°16.09°+0.078°+0.62°X: 3.4cm, Y: 57.6cmX: 6.8cm, Y: 115.2cm
13+1.320°17.41°+0.100°+0.72°X: 4.4cm, Y: 57.6cmX: 8.7cm, Y: 115.2cm
14+1.300°18.71°+0.091°+0.81°X: 4cm, Y: 56.7cmX: 7.9cm, Y: 113.5cm
15+1.280°20.00°+0.063°+0.88°X: 2.7cm, Y: 55.9cmX: 5.5cm, Y: 111.7cm
16+1.260°21.26°+0.015°+0.89°X: 0.7cm, Y: 55cmX: 1.3cm, Y: 110cm
17+1.240°22.50°-0.029°+0.86°X: -1.3cm, Y: 54.1cmX: -2.5cm, Y: 108.2cm
18+1.200°23.70°-0.047°+0.81°X: -2.1cm, Y: 52.4cmX: -4.1cm, Y: 104.7cm
19+1.160°24.86°-0.031°+0.78°X: -1.4cm, Y: 50.6cmX: -2.7cm, Y: 101.2cm
20+1.050°25.91°+0.081°+0.86°X: 3.5cm, Y: 45.8cmX: 7.1cm, Y: 91.6cm
Showing 20 extracted keyframe intervals* Recoil Jitter Cone: ±5.5° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±5.5° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

SKS DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 400m
Curve End Distance1200m
Retention Floor20% Damage
Engine Data AssetDA_SKS_Stats.json
Armor Filter:
Drop-Off Envelope: 400m / 1200m•Floor: 20%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (48.7 dmg) out to 400m, Min Damage (9.7 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%48.734.129.224.319.5
3 STK
286ms
25m100%48.734.129.224.319.5
3 STK
286ms
50m100%48.734.129.224.319.5
3 STK
286ms
100m100%48.734.129.224.319.5
3 STK
286ms
200m100%48.734.129.224.319.5
3 STK
286ms
300m100%48.734.129.224.319.5
3 STK
286ms
400m100%48.734.129.224.319.5
3 STK
286ms
500m90%43.830.626.321.917.5
3 STK
286ms
600m80%38.927.323.419.515.6
3 STK
286ms
800m60%29.220.417.514.611.7
4 STK
429ms
1000m40%19.513.611.79.77.8
6 STK
714ms
1200m20%9.76.85.84.93.9
11 STK
1429ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how SKS's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.