ASSAULT
7.62x39mm

TCX-SPR

Authentic extracted client ballistics & keyframe recoil profile

TCX-SPR render
Live Weapon Telemetry
Base factory configuration
Fire Rate
800RPM
13.3 rounds/sec
Muzzle Velocity
700m/s
Kinetic speed
ADS Aim Time
320ms
Base: 320ms
Precision (MOA)
0.6MOA
~1.7cm @ 100m
Damage Drop-Off
400m/1200m
Full damage (34.0 dmg) out to 400m, Min Damage (6.8 dmg) at 1200m
Magazine
28Rds
Base: 28Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzlePBS-4 Suppressor
ForegripTDG Vertical Foregrip
OpticOKP 7 Reflex
MagazineTCX-SPR 28 RND Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 77.4cm Spread
Original Spray: 77.4cm Spread
Vertical Recoil
+76.4 cm
Horizontal Recoil
±6.4 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±10°
Post-Pattern Pitch+0.5° to +1°
Post-Pattern Yaw-0.2° to +0.2°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+1.075°1.07°+0.015°+0.02°X: 0.7cm, Y: 46.9cmX: 1.3cm, Y: 93.8cm
2+1.403°2.48°-0.023°-0.01°X: -1cm, Y: 61.2cmX: -2cm, Y: 122.5cm
3+1.607°4.08°+0.031°+0.02°X: 1.3cm, Y: 70.1cmX: 2.7cm, Y: 140.2cm
4+1.720°5.80°+0.062°+0.08°X: 2.7cm, Y: 75.1cmX: 5.4cm, Y: 150.1cm
5+1.754°7.56°+0.089°+0.17°X: 3.9cm, Y: 76.5cmX: 7.7cm, Y: 153.1cm
6+1.731°9.29°+0.108°+0.28°X: 4.7cm, Y: 75.6cmX: 9.4cm, Y: 151.1cm
7+1.697°10.99°+0.123°+0.40°X: 5.4cm, Y: 74.1cmX: 10.8cm, Y: 148.1cm
8+1.663°12.65°+0.119°+0.52°X: 5.2cm, Y: 72.6cmX: 10.4cm, Y: 145.2cm
9+1.641°14.29°+0.112°+0.64°X: 4.9cm, Y: 71.6cmX: 9.7cm, Y: 143.2cm
10+1.618°15.91°+0.100°+0.74°X: 4.4cm, Y: 70.6cmX: 8.7cm, Y: 141.2cm
11+1.595°17.50°+0.081°+0.82°X: 3.5cm, Y: 69.6cmX: 7.1cm, Y: 139.2cm
12+1.584°19.09°+0.054°+0.87°X: 2.4cm, Y: 69.1cmX: 4.7cm, Y: 138.3cm
13+1.561°20.65°+0.019°+0.89°X: 0.8cm, Y: 68.1cmX: 1.7cm, Y: 136.3cm
14+1.550°22.20°-0.023°+0.87°X: -1cm, Y: 67.6cmX: -2cm, Y: 135.3cm
15+1.539°23.74°-0.062°+0.80°X: -2.7cm, Y: 67.2cmX: -5.4cm, Y: 134.3cm
16+1.527°25.26°-0.092°+0.71°X: -4cm, Y: 66.7cmX: -8.1cm, Y: 133.3cm
17+1.516°26.78°-0.119°+0.59°X: -5.2cm, Y: 66.2cmX: -10.4cm, Y: 132.3cm
18+1.505°28.28°-0.135°+0.46°X: -5.9cm, Y: 65.7cmX: -11.8cm, Y: 131.3cm
19+1.493°29.78°-0.146°+0.31°X: -6.4cm, Y: 65.2cmX: -12.8cm, Y: 130.4cm
20+1.482°31.26°-0.142°+0.17°X: -6.2cm, Y: 64.7cmX: -12.4cm, Y: 129.4cm
21+1.482°32.74°-0.127°+0.04°X: -5.5cm, Y: 64.7cmX: -11.1cm, Y: 129.4cm
22+1.471°34.21°-0.100°-0.06°X: -4.4cm, Y: 64.2cmX: -8.7cm, Y: 128.4cm
23+1.471°35.68°-0.065°-0.12°X: -2.9cm, Y: 64.2cmX: -5.7cm, Y: 128.4cm
24+1.460°37.14°-0.023°-0.15°X: -1cm, Y: 63.7cmX: -2cm, Y: 127.4cm
25+1.460°38.60°+0.015°-0.13°X: 0.7cm, Y: 63.7cmX: 1.3cm, Y: 127.4cm
26+1.448°40.05°+0.046°-0.08°X: 2cm, Y: 63.2cmX: 4cm, Y: 126.4cm
27+1.437°41.49°+0.069°-0.02°X: 3cm, Y: 62.7cmX: 6cm, Y: 125.4cm
28+1.437°42.92°+0.077°+0.06°X: 3.4cm, Y: 62.7cmX: 6.7cm, Y: 125.4cm
29+1.425°44.35°+0.065°+0.13°X: 2.9cm, Y: 62.2cmX: 5.7cm, Y: 124.4cm
30+1.414°45.00°+0.046°+0.17°X: 2cm, Y: 61.7cmX: 4cm, Y: 123.4cm
Showing 30 extracted keyframe intervals* Recoil Jitter Cone: ±10° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±10° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

TCX-SPR DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 400m
Curve End Distance1200m
Retention Floor20% Damage
Engine Data AssetDA_WEPN_037_Stats.uasset
Armor Filter:
Drop-Off Envelope: 400m / 1200m•Floor: 20%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (34 dmg) out to 400m, Min Damage (6.8 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%34.023.820.417.013.6
3 STK
150ms
25m100%34.023.820.417.013.6
3 STK
150ms
50m100%34.023.820.417.013.6
3 STK
150ms
100m100%34.023.820.417.013.6
3 STK
150ms
200m100%34.023.820.417.013.6
3 STK
150ms
300m100%34.023.820.417.013.6
3 STK
150ms
400m100%34.023.820.417.013.6
3 STK
150ms
500m90%30.621.418.415.312.3
4 STK
225ms
600m80%27.219.116.313.610.9
4 STK
225ms
800m60%20.414.312.310.28.2
5 STK
300ms
1000m40%13.69.58.26.85.4
8 STK
525ms
1200m20%6.84.84.13.42.7
15 STK
1050ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how TCX-SPR's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.