ASSAULT
5.56x45mm

T-21

Authentic extracted client ballistics & keyframe recoil profile

T-21 render
Live Weapon Telemetry
Base factory configuration
Fire Rate
750RPM
12.5 rounds/sec
Muzzle Velocity
910m/s
Kinetic speed
ADS Aim Time
280ms
Base: 280ms
Precision (MOA)
0.9MOA
~2.6cm @ 100m
Damage Drop-Off
550m/1200m
Full damage (30.8 dmg) out to 550m, Min Damage (6.2 dmg) at 1200m
Magazine
30Rds
Base: 30Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleHexagon Brake
ForegripTDG Vertical Foregrip
OpticKobra Reflex
MagazineSTANAG 60 RND Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 79cm Spread
Original Spray: 79cm Spread
Vertical Recoil
+76.5 cm
Horizontal Recoil
±11.1 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±15°
Post-Pattern Pitch+0.55° to +0.8°
Post-Pattern Yaw-0.22° to +0.22°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+0.700°0.70°0.000°0.00°X: 0cm, Y: 30.5cmX: 0cm, Y: 61.1cm
2+0.930°1.63°+0.060°+0.06°X: 2.6cm, Y: 40.6cmX: 5.2cm, Y: 81.2cm
3+1.080°2.71°-0.075°-0.01°X: -3.3cm, Y: 47.1cmX: -6.5cm, Y: 94.3cm
4+1.035°3.75°-0.160°-0.17°X: -7cm, Y: 45.2cmX: -14cm, Y: 90.3cm
5+1.170°4.92°-0.225°-0.40°X: -9.8cm, Y: 51.1cmX: -19.6cm, Y: 102.1cm
6+1.220°6.13°-0.255°-0.66°X: -11.1cm, Y: 53.2cmX: -22.3cm, Y: 106.5cm
7+1.255°7.39°-0.230°-0.89°X: -10cm, Y: 54.8cmX: -20.1cm, Y: 109.5cm
8+1.205°8.59°-0.160°-1.04°X: -7cm, Y: 52.6cmX: -14cm, Y: 105.2cm
9+1.290°9.88°+0.010°-1.03°X: 0.4cm, Y: 56.3cmX: 0.9cm, Y: 112.6cm
10+1.330°11.21°+0.130°-0.90°X: 5.7cm, Y: 58cmX: 11.3cm, Y: 116.1cm
11+1.285°12.50°+0.185°-0.72°X: 8.1cm, Y: 56.1cmX: 16.1cm, Y: 112.2cm
12+1.365°13.86°+0.195°-0.52°X: 8.5cm, Y: 59.6cmX: 17cm, Y: 119.1cm
13+1.405°15.27°+0.160°-0.36°X: 7cm, Y: 61.3cmX: 14cm, Y: 122.6cm
14+1.435°16.70°+0.075°-0.29°X: 3.3cm, Y: 62.6cmX: 6.5cm, Y: 125.3cm
15+1.390°18.09°-0.075°-0.36°X: -3.3cm, Y: 60.7cmX: -6.5cm, Y: 121.3cm
16+1.470°19.56°-0.165°-0.53°X: -7.2cm, Y: 64.2cmX: -14.4cm, Y: 128.3cm
17+1.505°21.07°-0.215°-0.74°X: -9.4cm, Y: 65.7cmX: -18.8cm, Y: 131.4cm
18+1.460°22.53°-0.230°-0.97°X: -10cm, Y: 63.7cmX: -20.1cm, Y: 127.4cm
19+1.540°24.07°-0.195°-1.17°X: -8.5cm, Y: 67.2cmX: -17cm, Y: 134.4cm
20+1.575°25.64°-0.115°-1.28°X: -5cm, Y: 68.7cmX: -10cm, Y: 137.5cm
21+1.605°27.25°+0.020°-1.26°X: 0.9cm, Y: 70cmX: 1.7cm, Y: 140.1cm
22+1.560°28.81°+0.115°-1.15°X: 5cm, Y: 68.1cmX: 10cm, Y: 136.2cm
23+1.635°30.44°+0.170°-0.98°X: 7.4cm, Y: 71.4cmX: 14.8cm, Y: 142.7cm
24+1.670°32.11°+0.180°-0.80°X: 7.9cm, Y: 72.9cmX: 15.7cm, Y: 145.8cm
25+1.625°33.74°+0.145°-0.65°X: 6.3cm, Y: 70.9cmX: 12.7cm, Y: 141.8cm
26+1.700°35.44°+0.060°-0.59°X: 2.6cm, Y: 74.2cmX: 5.2cm, Y: 148.4cm
27+1.730°37.17°-0.070°-0.66°X: -3.1cm, Y: 75.5cmX: -6.1cm, Y: 151cm
28+1.690°38.86°-0.150°-0.81°X: -6.5cm, Y: 73.8cmX: -13.1cm, Y: 147.5cm
29+1.755°40.61°-0.190°-1.00°X: -8.3cm, Y: 76.6cmX: -16.6cm, Y: 153.2cm
30+1.785°42.40°-0.175°-1.18°X: -7.6cm, Y: 77.9cmX: -15.3cm, Y: 155.8cm
Showing 30 extracted keyframe intervals* Recoil Jitter Cone: ±15° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±15° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

T-21 DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 550m
Curve End Distance1200m
Retention Floor20% Damage
Engine Data AssetDA_TAR21_Stats.json
Armor Filter:
Drop-Off Envelope: 550m / 1200m•Floor: 20%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (30.8 dmg) out to 550m, Min Damage (6.2 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%30.821.618.515.412.3
4 STK
240ms
25m100%30.821.618.515.412.3
4 STK
240ms
50m100%30.821.618.515.412.3
4 STK
240ms
100m100%30.821.618.515.412.3
4 STK
240ms
200m100%30.821.618.515.412.3
4 STK
240ms
300m100%30.821.618.515.412.3
4 STK
240ms
400m100%30.821.618.515.412.3
4 STK
240ms
500m100%30.821.618.515.412.3
4 STK
240ms
600m93.9%28.920.217.414.511.6
4 STK
240ms
800m69.2%21.314.912.810.78.5
5 STK
320ms
1000m44.6%13.89.68.36.95.5
8 STK
560ms
1200m20%6.24.33.73.12.5
17 STK
1280ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how T-21's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.