SV-98

Authentic extracted client ballistics & keyframe recoil profile

SV-98 render
Live Weapon Telemetry
Base factory configuration
Fire Rate
46RPM
0.8 rounds/sec
Muzzle Velocity
830m/s
Kinetic speed
ADS Aim Time
450ms
Base: 450ms
Precision (MOA)
0.6MOA
~1.7cm @ 100m
Damage Drop-Off
1000m/1500m
Full damage (87.1 dmg) out to 1000m, Min Damage (34.9 dmg) at 1500m
Magazine
10Rds
Base: 10Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleSRVV Brake
ForegripSV98 Bipod
Optic4x Hybrid
MagazineSV98 10 RND Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 109.9cm Spread
Original Spray: 109.9cm Spread
Vertical Recoil
+109.1 cm
Horizontal Recoil
±8.5 cm
Shots Fired:
Target Range:
25 m
Advertisement
Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling65°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±4°
Post-Pattern Pitch+0.4° to +0.8°
Post-Pattern Yaw-0.2° to +0.2°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+2.500°2.50°-0.012°-0.01°X: -0.5cm, Y: 109.2cmX: -1cm, Y: 218.3cm
2+2.463°4.96°+0.049°+0.04°X: 2.1cm, Y: 107.5cmX: 4.3cm, Y: 215.1cm
3+2.425°7.39°+0.113°+0.15°X: 4.9cm, Y: 105.9cmX: 9.9cm, Y: 211.7cm
4+2.387°9.78°+0.154°+0.30°X: 6.7cm, Y: 104.2cmX: 13.4cm, Y: 208.4cm
5+2.350°12.13°+0.196°+0.50°X: 8.6cm, Y: 102.6cmX: 17.1cm, Y: 205.2cm
6+2.313°14.44°+0.166°+0.67°X: 7.2cm, Y: 101cmX: 14.5cm, Y: 202cm
7+2.275°16.71°+0.087°+0.75°X: 3.8cm, Y: 99.3cmX: 7.6cm, Y: 198.6cm
8+2.238°18.95°+0.008°+0.76°X: 0.3cm, Y: 97.7cmX: 0.7cm, Y: 195.4cm
9+2.200°21.15°-0.026°+0.73°X: -1.1cm, Y: 96cmX: -2.3cm, Y: 192.1cm
10+2.163°23.31°-0.023°+0.71°X: -1cm, Y: 94.4cmX: -2cm, Y: 188.8cm
Showing 10 extracted keyframe intervals* Recoil Jitter Cone: ±4° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±4° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

SV-98 DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 1000m
Curve End Distance1500m
Retention Floor40% Damage
Engine Data AssetDA_SV98_Stats.json
Armor Filter:
Drop-Off Envelope: 1000m / 1500m•Floor: 40%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (87.1 dmg) out to 1000m, Min Damage (34.8 dmg) at 1500m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%87.161.052.343.634.9
2 STK
1304ms
25m100%87.161.052.343.634.9
2 STK
1304ms
50m100%87.161.052.343.634.9
2 STK
1304ms
100m100%87.161.052.343.634.9
2 STK
1304ms
200m100%87.161.052.343.634.9
2 STK
1304ms
300m100%87.161.052.343.634.9
2 STK
1304ms
400m100%87.161.052.343.634.9
2 STK
1304ms
500m100%87.161.052.343.634.9
2 STK
1304ms
600m100%87.161.052.343.634.9
2 STK
1304ms
800m100%87.161.052.343.634.9
2 STK
1304ms
1000m100%87.161.052.343.634.9
2 STK
1304ms
1200m76%66.246.439.733.126.5
2 STK
1304ms
1500m40%34.924.420.917.413.9
3 STK
2609ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how SV-98's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.