PP-19 Bizon

Authentic extracted client ballistics & keyframe recoil profile

PP-19 Bizon render
Live Weapon Telemetry
Base factory configuration
Fire Rate
700RPM
11.7 rounds/sec
Muzzle Velocity
380m/s
Kinetic speed
ADS Aim Time
250ms
Base: 250ms
Precision (MOA)
1.3MOA
~3.8cm @ 100m
Damage Drop-Off
200m/1200m
Full damage (25.4 dmg) out to 200m, Min Damage (2.5 dmg) at 1200m
Magazine
53Rds
Base: 53Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleDual Port Brake
ForegripStandard Handguard
OpticFour Reticle Reflex
MagazinePP-19 Bizon 53 RND Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 60.6cm Spread
Original Spray: 60.6cm Spread
Vertical Recoil
+58.4 cm
Horizontal Recoil
±8.3 cm
Shots Fired:
Target Range:
25 m
Advertisement
Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±17°
Post-Pattern Pitch+0.5° to +1°
Post-Pattern Yaw-0.2° to +0.2°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+1.139°1.14°+0.035°+0.03°X: 1.5cm, Y: 49.7cmX: 3cm, Y: 99.5cm
2+1.243°2.38°+0.081°+0.12°X: 3.5cm, Y: 54.2cmX: 7cm, Y: 108.5cm
3+1.305°3.69°+0.103°+0.22°X: 4.5cm, Y: 57cmX: 9cm, Y: 113.9cm
4+1.347°5.03°+0.121°+0.34°X: 5.3cm, Y: 58.8cmX: 10.5cm, Y: 117.5cm
5+1.336°6.37°+0.115°+0.45°X: 5cm, Y: 58.3cmX: 10cm, Y: 116.6cm
6+1.326°7.70°+0.098°+0.55°X: 4.3cm, Y: 57.9cmX: 8.5cm, Y: 115.7cm
7+1.310°9.01°+0.069°+0.62°X: 3cm, Y: 57.2cmX: 6cm, Y: 114.4cm
8+1.295°10.30°+0.035°+0.66°X: 1.5cm, Y: 56.5cmX: 3cm, Y: 113cm
9+1.284°11.59°-0.063°+0.59°X: -2.8cm, Y: 56.1cmX: -5.5cm, Y: 112.1cm
10+1.269°12.86°-0.127°+0.47°X: -5.5cm, Y: 55.4cmX: -11cm, Y: 110.8cm
11+1.253°14.11°-0.172°+0.29°X: -7.5cm, Y: 54.7cmX: -15.1cm, Y: 109.4cm
12+1.238°15.35°-0.190°+0.10°X: -8.3cm, Y: 54cmX: -16.6cm, Y: 108cm
13+1.222°16.57°-0.178°-0.07°X: -7.8cm, Y: 53.3cmX: -15.6cm, Y: 106.7cm
14+1.207°17.78°-0.144°-0.22°X: -6.3cm, Y: 52.7cmX: -12.5cm, Y: 105.3cm
15+1.191°18.97°-0.098°-0.32°X: -4.3cm, Y: 52cmX: -8.5cm, Y: 104cm
16+1.176°20.14°-0.035°-0.35°X: -1.5cm, Y: 51.3cmX: -3cm, Y: 102.6cm
17+1.160°21.30°+0.067°-0.28°X: 2.9cm, Y: 50.6cmX: 5.8cm, Y: 101.3cm
18+1.145°22.45°+0.127°-0.16°X: 5.5cm, Y: 50cmX: 11cm, Y: 99.9cm
19+1.129°23.58°+0.161°+0.00°X: 7cm, Y: 49.3cmX: 14cm, Y: 98.5cm
20+1.114°24.69°+0.167°+0.17°X: 7.3cm, Y: 48.6cmX: 14.6cm, Y: 97.2cm
21+1.098°25.79°+0.152°+0.32°X: 6.6cm, Y: 47.9cmX: 13.2cm, Y: 95.8cm
22+1.083°26.87°+0.115°+0.44°X: 5cm, Y: 47.2cmX: 10cm, Y: 94.5cm
23+1.067°27.94°+0.067°+0.50°X: 2.9cm, Y: 46.6cmX: 5.8cm, Y: 93.1cm
24+1.051°28.99°+0.017°+0.52°X: 0.8cm, Y: 45.9cmX: 1.5cm, Y: 91.8cm
25+1.034°30.02°-0.048°+0.47°X: -2.1cm, Y: 45.1cmX: -4.2cm, Y: 90.2cm
26+1.015°31.04°-0.090°+0.38°X: -3.9cm, Y: 44.3cmX: -7.8cm, Y: 88.6cm
27+0.992°32.03°-0.101°+0.28°X: -4.4cm, Y: 43.3cmX: -8.8cm, Y: 86.6cm
28+0.969°33.00°-0.071°+0.21°X: -3.1cm, Y: 42.3cmX: -6.2cm, Y: 84.5cm
29+0.938°33.94°-0.029°+0.18°X: -1.3cm, Y: 40.9cmX: -2.5cm, Y: 81.8cm
30+0.902°34.84°+0.035°+0.22°X: 1.5cm, Y: 39.4cmX: 3cm, Y: 78.7cm
Showing 30 extracted keyframe intervals* Recoil Jitter Cone: ±17° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±17° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

PP-19 Bizon DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 200m
Curve End Distance1200m
Retention Floor10% Damage
Engine Data AssetDA_WEPN_031_Stats.uasset
Armor Filter:
Drop-Off Envelope: 200m / 1200m•Floor: 10%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (25.4 dmg) out to 200m, Min Damage (2.5 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%25.417.815.312.710.2
4 STK
257ms
25m100%25.417.815.312.710.2
4 STK
257ms
50m100%25.417.815.312.710.2
4 STK
257ms
100m100%25.417.815.312.710.2
4 STK
257ms
200m100%25.417.815.312.710.2
4 STK
257ms
300m60%15.310.79.27.66.1
7 STK
514ms
400m54.4%13.89.78.36.95.5
8 STK
600ms
500m48.9%12.48.77.56.25.0
9 STK
686ms
600m43.3%11.07.76.65.54.4
10 STK
771ms
800m32.2%8.25.74.94.13.3
13 STK
1029ms
1000m21.1%5.43.83.22.72.1
19 STK
1543ms
1200m10%2.51.81.51.31.0
40 STK
3343ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how PP-19 Bizon's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.