PKM

Authentic extracted client ballistics & keyframe recoil profile

PKM render
Live Weapon Telemetry
Base factory configuration
Fire Rate
605RPM
10.1 rounds/sec
Muzzle Velocity
825m/s
Kinetic speed
ADS Aim Time
500ms
Base: 500ms
Precision (MOA)
2.5MOA
~7.3cm @ 100m
Damage Drop-Off
1000m/1200m
Full damage (50.8 dmg) out to 1000m, Min Damage (10.2 dmg) at 1200m
Magazine
100Rds
Base: 100Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleOrpheus Max Brake
ForegripPKM Bipod
OpticKobra Reflex
MagazinePKM 100 RND Box
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 117.9cm Spread
Original Spray: 117.9cm Spread
Vertical Recoil
+113.1 cm
Horizontal Recoil
±20.9 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±20°
Post-Pattern Pitch+0.5° to +1°
Post-Pattern Yaw-0.2° to +0.2°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+1.680°1.68°+0.130°+0.13°X: 5.7cm, Y: 73.3cmX: 11.3cm, Y: 146.6cm
2+2.072°3.75°+0.210°+0.34°X: 9.2cm, Y: 90.4cmX: 18.3cm, Y: 180.9cm
3+2.352°6.10°+0.285°+0.63°X: 12.4cm, Y: 102.7cmX: 24.9cm, Y: 205.4cm
4+2.520°8.62°+0.342°+0.97°X: 14.9cm, Y: 110cmX: 29.8cm, Y: 220.1cm
5+2.576°11.20°+0.374°+1.34°X: 16.3cm, Y: 112.5cmX: 32.6cm, Y: 224.9cm
6+2.590°13.79°+0.390°+1.73°X: 17cm, Y: 113.1cmX: 34cm, Y: 226.2cm
7+2.590°16.38°+0.387°+2.12°X: 16.9cm, Y: 113.1cmX: 33.8cm, Y: 226.2cm
8+2.576°18.96°+0.370°+2.49°X: 16.1cm, Y: 112.5cmX: 32.3cm, Y: 224.9cm
9+2.548°21.50°+0.342°+2.83°X: 14.9cm, Y: 111.3cmX: 29.8cm, Y: 222.5cm
10+2.520°24.02°+0.305°+3.14°X: 13.3cm, Y: 110cmX: 26.6cm, Y: 220.1cm
11+2.492°26.52°+0.263°+3.40°X: 11.5cm, Y: 108.8cmX: 23cm, Y: 217.6cm
12+2.464°28.98°+0.219°+3.62°X: 9.6cm, Y: 107.6cmX: 19.1cm, Y: 215.2cm
13+2.436°31.42°+0.170°+3.79°X: 7.4cm, Y: 106.4cmX: 14.8cm, Y: 212.7cm
14+2.408°33.82°+0.117°+3.90°X: 5.1cm, Y: 105.1cmX: 10.2cm, Y: 210.3cm
15+2.380°36.20°+0.062°+3.97°X: 2.7cm, Y: 103.9cmX: 5.4cm, Y: 207.8cm
16+2.352°38.56°-0.089°+3.88°X: -3.9cm, Y: 102.7cmX: -7.8cm, Y: 205.4cm
17+2.324°40.88°-0.179°+3.70°X: -7.8cm, Y: 101.5cmX: -15.6cm, Y: 202.9cm
18+2.296°43.18°-0.241°+3.46°X: -10.5cm, Y: 100.2cmX: -21cm, Y: 200.5cm
19+2.268°45.00°-0.268°+3.19°X: -11.7cm, Y: 99cmX: -23.4cm, Y: 198cm
20+2.240°45.00°-0.257°+2.93°X: -11.2cm, Y: 97.8cmX: -22.4cm, Y: 195.6cm
21+2.212°45.00°-0.219°+2.71°X: -9.6cm, Y: 96.6cmX: -19.1cm, Y: 193.1cm
22+2.184°45.00°-0.159°+2.55°X: -6.9cm, Y: 95.3cmX: -13.9cm, Y: 190.7cm
23+2.156°45.00°-0.078°+2.48°X: -3.4cm, Y: 94.1cmX: -6.8cm, Y: 188.2cm
24+2.114°45.00°+0.159°+2.64°X: 6.9cm, Y: 92.3cmX: 13.9cm, Y: 184.6cm
25+2.072°45.00°+0.300°+2.94°X: 13.1cm, Y: 90.4cmX: 26.2cm, Y: 180.9cm
26+2.030°45.00°+0.403°+3.34°X: 17.6cm, Y: 88.6cmX: 35.2cm, Y: 177.2cm
27+1.988°45.00°+0.463°+3.80°X: 20.2cm, Y: 86.8cmX: 40.4cm, Y: 173.6cm
28+1.946°45.00°+0.479°+4.28°X: 20.9cm, Y: 84.9cmX: 41.8cm, Y: 169.9cm
29+1.904°45.00°+0.451°+4.73°X: 19.7cm, Y: 83.1cmX: 39.4cm, Y: 166.2cm
30+1.820°45.00°+0.393°+5.12°X: 17.1cm, Y: 79.4cmX: 34.3cm, Y: 158.9cm
Showing 30 extracted keyframe intervals* Recoil Jitter Cone: ±20° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±20° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

PKM DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 1000m
Curve End Distance1500m
Retention Floor20% Damage
Engine Data AssetDA_LMG_02_Stats.json
Armor Filter:
Drop-Off Envelope: 1000m / 1500m•Floor: 20%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (50.8 dmg) out to 1000m, Min Damage (10.2 dmg) at 1500m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%50.835.630.525.420.3
2 STK
99ms
25m100%50.835.630.525.420.3
2 STK
99ms
50m100%50.835.630.525.420.3
2 STK
99ms
100m100%50.835.630.525.420.3
2 STK
99ms
200m100%50.835.630.525.420.3
2 STK
99ms
300m100%50.835.630.525.420.3
2 STK
99ms
400m100%50.835.630.525.420.3
2 STK
99ms
500m100%50.835.630.525.420.3
2 STK
99ms
600m100%50.835.630.525.420.3
2 STK
99ms
800m100%50.835.630.525.420.3
2 STK
99ms
1000m100%50.835.630.525.420.3
2 STK
99ms
1200m68%34.624.220.717.313.8
3 STK
198ms
1500m20%10.27.16.15.14.1
10 STK
893ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how PKM's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.