MP5

Authentic extracted client ballistics & keyframe recoil profile

MP5 render
Live Weapon Telemetry
Base factory configuration
Fire Rate
800RPM
13.3 rounds/sec
Muzzle Velocity
400m/s
Kinetic speed
ADS Aim Time
220ms
Base: 220ms
Precision (MOA)
1.2MOA
~3.5cm @ 100m
Damage Drop-Off
200m/1200m
Full damage (25.4 dmg) out to 200m, Min Damage (2.5 dmg) at 1200m
Magazine
30Rds
Base: 30Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleDual Port Brake
ForegripTDG Vertical Foregrip
OpticKobra Reflex
MagazineMP5 50 RND Drum Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 62.6cm Spread
Original Spray: 62.6cm Spread
Vertical Recoil
+40.3 cm
Horizontal Recoil
±29.7 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±20°
Post-Pattern Pitch+0.5° to +1°
Post-Pattern Yaw-0.2° to +0.2°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+0.716°0.72°-0.089°-0.09°X: -3.9cm, Y: 31.2cmX: -7.7cm, Y: 62.5cm
2+0.878°1.59°-0.205°-0.29°X: -9cm, Y: 38.3cmX: -17.9cm, Y: 76.6cm
3+0.924°2.52°-0.283°-0.58°X: -12.4cm, Y: 40.3cmX: -24.7cm, Y: 80.6cm
4+0.924°3.44°+0.157°-0.42°X: 6.9cm, Y: 40.3cmX: 13.7cm, Y: 80.6cm
5+0.922°4.36°+0.049°-0.37°X: 2.1cm, Y: 40.2cmX: 4.3cm, Y: 80.4cm
6+0.915°5.28°-0.597°-0.97°X: -26cm, Y: 39.9cmX: -52.1cm, Y: 79.8cm
7+0.899°6.18°-0.613°-1.58°X: -26.7cm, Y: 39.2cmX: -53.5cm, Y: 78.4cm
8+0.880°7.06°-0.332°-1.91°X: -14.5cm, Y: 38.4cmX: -28.9cm, Y: 76.8cm
9+0.861°7.92°-0.080°-1.99°X: -3.5cm, Y: 37.5cmX: -7cm, Y: 75.1cm
10+0.841°8.76°-0.532°-2.52°X: -23.2cm, Y: 36.7cmX: -46.4cm, Y: 73.4cm
11+0.826°9.58°+0.419°-2.10°X: 18.3cm, Y: 36cmX: 36.6cm, Y: 72.1cm
12+0.814°10.40°-0.387°-2.49°X: -16.9cm, Y: 35.5cmX: -33.8cm, Y: 71.1cm
13+0.804°11.20°-0.041°-2.53°X: -1.8cm, Y: 35.1cmX: -3.6cm, Y: 70.2cm
14+0.795°12.00°+0.096°-2.44°X: 4.2cm, Y: 34.7cmX: 8.4cm, Y: 69.3cm
15+0.788°12.78°+0.296°-2.14°X: 12.9cm, Y: 34.4cmX: 25.8cm, Y: 68.7cm
16+0.783°13.57°+0.290°-1.85°X: 12.6cm, Y: 34.2cmX: 25.3cm, Y: 68.3cm
17+0.776°14.34°-0.328°-2.18°X: -14.3cm, Y: 33.9cmX: -28.6cm, Y: 67.7cm
18+0.771°15.12°-0.285°-2.46°X: -12.4cm, Y: 33.7cmX: -24.9cm, Y: 67.3cm
19+0.768°15.88°-0.650°-3.11°X: -28.4cm, Y: 33.5cmX: -56.7cm, Y: 67cm
20+0.765°16.65°+0.322°-2.79°X: 14.1cm, Y: 33.4cmX: 28.1cm, Y: 66.7cm
21+0.762°17.41°-0.565°-3.36°X: -24.6cm, Y: 33.3cmX: -49.3cm, Y: 66.5cm
22+0.760°18.17°-0.395°-3.75°X: -17.2cm, Y: 33.2cmX: -34.5cm, Y: 66.3cm
23+0.758°18.93°-0.683°-4.43°X: -29.8cm, Y: 33.1cmX: -59.6cm, Y: 66.1cm
24+0.755°19.68°+0.203°-4.23°X: 8.9cm, Y: 33cmX: 17.8cm, Y: 65.9cm
25+0.748°20.43°+0.290°-3.94°X: 12.7cm, Y: 32.7cmX: 25.3cm, Y: 65.3cm
26+0.737°21.17°+0.015°-3.92°X: 0.7cm, Y: 32.2cmX: 1.3cm, Y: 64.3cm
27+0.722°21.89°-0.172°-4.10°X: -7.5cm, Y: 31.5cmX: -15cm, Y: 63cm
28+0.707°22.60°-0.263°-4.36°X: -11.5cm, Y: 30.8cmX: -23cm, Y: 61.7cm
29+0.691°23.29°-0.151°-4.51°X: -6.6cm, Y: 30.1cmX: -13.2cm, Y: 60.3cm
30+0.670°23.96°-0.064°-4.58°X: -2.8cm, Y: 29.2cmX: -5.6cm, Y: 58.5cm
Showing 30 extracted keyframe intervals* Recoil Jitter Cone: ±20° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±20° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

MP5 DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 200m
Curve End Distance1200m
Retention Floor10% Damage
Engine Data AssetDA_WEPN_028_Stats.json
Armor Filter:
Drop-Off Envelope: 200m / 1200m•Floor: 10%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (25.4 dmg) out to 200m, Min Damage (2.5 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%25.417.815.312.710.2
4 STK
225ms
25m100%25.417.815.312.710.2
4 STK
225ms
50m100%25.417.815.312.710.2
4 STK
225ms
100m100%25.417.815.312.710.2
4 STK
225ms
200m100%25.417.815.312.710.2
4 STK
225ms
300m60%15.310.79.27.66.1
7 STK
450ms
400m54.4%13.89.78.36.95.5
8 STK
525ms
500m48.9%12.48.77.56.25.0
9 STK
600ms
600m43.3%11.07.76.65.54.4
10 STK
675ms
800m32.2%8.25.74.94.13.3
13 STK
900ms
1000m21.1%5.43.83.22.72.1
19 STK
1350ms
1200m10%2.51.81.51.31.0
40 STK
2925ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how MP5's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.