ASSAULT
5.56x45mm

M4A1

Authentic extracted client ballistics & keyframe recoil profile

M4A1 render
Live Weapon Telemetry
Base factory configuration
Fire Rate
800RPM
13.3 rounds/sec
Muzzle Velocity
910m/s
Kinetic speed
ADS Aim Time
280ms
Base: 280ms
Precision (MOA)
0.8MOA
~2.3cm @ 100m
Damage Drop-Off
500m/1200m
Full damage (30.8 dmg) out to 500m, Min Damage (6.2 dmg) at 1200m
Magazine
30Rds
Base: 30Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleHexagon Brake
ForegripTDG Vertical Foregrip
OpticKobra Reflex
MagazineSTANAG 60 RND Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 51.4cm Spread
Original Spray: 51.4cm Spread
Vertical Recoil
+50.7 cm
Horizontal Recoil
±6 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±10°
Post-Pattern Pitch+0.4° to +0.65°
Post-Pattern Yaw-0.26° to +0.26°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+0.693°0.69°+0.037°+0.04°X: 1.6cm, Y: 30.2cmX: 3.2cm, Y: 60.5cm
2+0.891°1.58°-0.007°+0.03°X: -0.3cm, Y: 38.9cmX: -0.6cm, Y: 77.8cm
3+1.040°2.62°-0.079°-0.05°X: -3.4cm, Y: 45.4cmX: -6.9cm, Y: 90.8cm
4+1.089°3.71°-0.122°-0.17°X: -5.3cm, Y: 47.5cmX: -10.6cm, Y: 95cm
5+1.139°4.85°-0.137°-0.31°X: -6cm, Y: 49.7cmX: -12cm, Y: 99.4cm
6+1.168°6.02°-0.107°-0.41°X: -4.7cm, Y: 51cmX: -9.3cm, Y: 101.9cm
7+1.139°7.16°-0.065°-0.48°X: -2.8cm, Y: 49.7cmX: -5.7cm, Y: 99.4cm
8+1.109°8.27°-0.007°-0.49°X: -0.3cm, Y: 48.4cmX: -0.6cm, Y: 96.8cm
9+1.089°9.36°+0.023°-0.46°X: 1cm, Y: 47.5cmX: 2cm, Y: 95cm
10+1.069°10.43°+0.022°-0.44°X: 1cm, Y: 46.6cmX: 1.9cm, Y: 93.3cm
11+1.049°11.48°+0.007°-0.43°X: 0.3cm, Y: 45.8cmX: 0.6cm, Y: 91.6cm
12+1.030°12.51°-0.035°-0.47°X: -1.5cm, Y: 44.9cmX: -3.1cm, Y: 89.9cm
13+1.049°13.55°-0.108°-0.58°X: -4.7cm, Y: 45.8cmX: -9.4cm, Y: 91.6cm
14+1.040°14.59°-0.122°-0.70°X: -5.3cm, Y: 45.4cmX: -10.6cm, Y: 90.8cm
15+1.020°15.61°-0.122°-0.82°X: -5.3cm, Y: 44.5cmX: -10.6cm, Y: 89cm
16+1.000°16.61°-0.093°-0.91°X: -4.1cm, Y: 43.6cmX: -8.1cm, Y: 87.3cm
17+1.010°17.62°-0.065°-0.98°X: -2.8cm, Y: 44.1cmX: -5.7cm, Y: 88.1cm
18+0.990°18.61°-0.021°-1.00°X: -0.9cm, Y: 43.2cmX: -1.8cm, Y: 86.4cm
19+0.970°19.58°+0.008°-0.99°X: 0.3cm, Y: 42.3cmX: 0.7cm, Y: 84.7cm
20+0.950°20.53°+0.022°-0.97°X: 1cm, Y: 41.5cmX: 1.9cm, Y: 82.9cm
21+0.941°21.47°+0.008°-0.96°X: 0.3cm, Y: 41.1cmX: 0.7cm, Y: 82.1cm
22+0.950°22.42°-0.007°-0.97°X: -0.3cm, Y: 41.5cmX: -0.6cm, Y: 82.9cm
23+0.960°23.38°-0.065°-1.03°X: -2.8cm, Y: 41.9cmX: -5.7cm, Y: 83.8cm
24+0.950°24.33°-0.107°-1.14°X: -4.7cm, Y: 41.5cmX: -9.3cm, Y: 82.9cm
25+0.941°25.28°-0.122°-1.26°X: -5.3cm, Y: 41.1cmX: -10.6cm, Y: 82.1cm
26+0.931°26.21°-0.108°-1.37°X: -4.7cm, Y: 40.6cmX: -9.4cm, Y: 81.3cm
27+0.921°27.13°-0.093°-1.46°X: -4.1cm, Y: 40.2cmX: -8.1cm, Y: 80.4cm
28+0.911°28.04°-0.065°-1.53°X: -2.8cm, Y: 39.8cmX: -5.7cm, Y: 79.5cm
29+0.901°28.94°-0.007°-1.54°X: -0.3cm, Y: 39.3cmX: -0.6cm, Y: 78.6cm
30+0.891°29.83°+0.008°-1.53°X: 0.3cm, Y: 38.9cmX: 0.7cm, Y: 77.8cm
Showing 30 extracted keyframe intervals* Recoil Jitter Cone: ±10° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±10° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

M4A1 DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 500m
Curve End Distance1200m
Retention Floor20% Damage
Engine Data AssetDA_M4_Stats.json
Armor Filter:
Drop-Off Envelope: 500m / 1200m•Floor: 20%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (30.8 dmg) out to 500m, Min Damage (6.2 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%30.821.618.515.412.3
4 STK
225ms
25m100%30.821.618.515.412.3
4 STK
225ms
50m100%30.821.618.515.412.3
4 STK
225ms
100m100%30.821.618.515.412.3
4 STK
225ms
200m100%30.821.618.515.412.3
4 STK
225ms
300m100%30.821.618.515.412.3
4 STK
225ms
400m100%30.821.618.515.412.3
4 STK
225ms
500m100%30.821.618.515.412.3
4 STK
225ms
600m88.6%27.319.116.413.710.9
4 STK
225ms
800m65.7%20.314.212.210.18.1
5 STK
300ms
1000m42.9%13.29.27.96.65.3
8 STK
525ms
1200m20%6.24.33.73.12.5
17 STK
1200ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how M4A1's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.