M14

Authentic extracted client ballistics & keyframe recoil profile

M14 render
Live Weapon Telemetry
Base factory configuration
Fire Rate
700RPM
11.7 rounds/sec
Muzzle Velocity
853m/s
Kinetic speed
ADS Aim Time
350ms
Base: 350ms
Precision (MOA)
0.7MOA
~2.0cm @ 100m
Damage Drop-Off
500m/1200m
Full damage (49.5 dmg) out to 500m, Min Damage (9.9 dmg) at 1200m
Magazine
20Rds
Base: 20Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleThree Port Brake
ForegripTDG Vertical Foregrip
OpticOKP 7 Reflex
MagazineM14 30 RND Extended Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 173.2cm Spread
Original Spray: 173.2cm Spread
Vertical Recoil
+165.3 cm
Horizontal Recoil
±27.5 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±10°
Post-Pattern Pitch+0.5° to +1°
Post-Pattern Yaw-0.2° to +0.2°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+3.060°3.06°0.000°0.00°X: 0cm, Y: 133.6cmX: 0cm, Y: 267.3cm
2+3.060°6.12°+0.180°+0.18°X: 7.9cm, Y: 133.6cmX: 15.7cm, Y: 267.3cm
3+3.060°9.18°+0.270°+0.45°X: 11.8cm, Y: 133.6cmX: 23.6cm, Y: 267.3cm
4+3.060°12.24°+0.360°+0.81°X: 15.7cm, Y: 133.6cmX: 31.4cm, Y: 267.3cm
5+3.060°15.30°+0.450°+1.26°X: 19.6cm, Y: 133.6cmX: 39.3cm, Y: 267.3cm
6+3.060°18.36°+0.360°+1.62°X: 15.7cm, Y: 133.6cmX: 31.4cm, Y: 267.3cm
7+3.240°21.60°+0.540°+2.16°X: 23.6cm, Y: 141.5cmX: 47.1cm, Y: 283cm
8+3.240°24.84°+0.450°+2.61°X: 19.6cm, Y: 141.5cmX: 39.3cm, Y: 283cm
9+3.240°28.08°+0.270°+2.88°X: 11.8cm, Y: 141.5cmX: 23.6cm, Y: 283cm
10+3.240°31.32°+0.090°+2.97°X: 3.9cm, Y: 141.5cmX: 7.9cm, Y: 283cm
11+3.240°34.56°-0.090°+2.88°X: -3.9cm, Y: 141.5cmX: -7.9cm, Y: 283cm
12+3.240°37.80°-0.180°+2.70°X: -7.9cm, Y: 141.5cmX: -15.7cm, Y: 283cm
13+3.420°41.22°0.000°+2.70°X: 0cm, Y: 149.4cmX: 0cm, Y: 298.8cm
14+3.420°44.64°-0.270°+2.43°X: -11.8cm, Y: 149.4cmX: -23.6cm, Y: 298.8cm
15+3.420°45.00°-0.360°+2.07°X: -15.7cm, Y: 149.4cmX: -31.4cm, Y: 298.8cm
16+3.420°45.00°-0.450°+1.62°X: -19.6cm, Y: 149.4cmX: -39.3cm, Y: 298.8cm
17+3.420°45.00°-0.360°+1.26°X: -15.7cm, Y: 149.4cmX: -31.4cm, Y: 298.8cm
18+3.420°45.00°-0.540°+0.72°X: -23.6cm, Y: 149.4cmX: -47.1cm, Y: 298.8cm
19+3.600°45.00°-0.630°+0.09°X: -27.5cm, Y: 157.3cmX: -55cm, Y: 314.6cm
20+3.600°45.00°-0.450°-0.36°X: -19.6cm, Y: 157.3cmX: -39.3cm, Y: 314.6cm
21+3.600°45.00°-0.540°-0.90°X: -23.6cm, Y: 157.3cmX: -47.1cm, Y: 314.6cm
22+3.600°45.00°-0.360°-1.26°X: -15.7cm, Y: 157.3cmX: -31.4cm, Y: 314.6cm
23+3.600°45.00°-0.180°-1.44°X: -7.9cm, Y: 157.3cmX: -15.7cm, Y: 314.6cm
24+3.600°45.00°+0.090°-1.35°X: 3.9cm, Y: 157.3cmX: 7.9cm, Y: 314.6cm
25+3.780°45.00°+0.270°-1.08°X: 11.8cm, Y: 165.2cmX: 23.6cm, Y: 330.3cm
26+3.780°45.00°+0.360°-0.72°X: 15.7cm, Y: 165.2cmX: 31.4cm, Y: 330.3cm
27+3.780°45.00°+0.450°-0.27°X: 19.6cm, Y: 165.2cmX: 39.3cm, Y: 330.3cm
28+3.780°45.00°+0.270°+0.00°X: 11.8cm, Y: 165.2cmX: 23.6cm, Y: 330.3cm
29+3.780°45.00°+0.360°+0.36°X: 15.7cm, Y: 165.2cmX: 31.4cm, Y: 330.3cm
30+3.960°45.00°+0.180°+0.54°X: 7.9cm, Y: 173.1cmX: 15.7cm, Y: 346.1cm
31+3.960°45.00°+0.270°+0.81°X: 11.8cm, Y: 173.1cmX: 23.6cm, Y: 346.1cm
32+3.960°45.00°+0.090°+0.90°X: 3.9cm, Y: 173.1cmX: 7.9cm, Y: 346.1cm
Showing 32 extracted keyframe intervals* Recoil Jitter Cone: ±10° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±10° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

M14 DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 500m
Curve End Distance1200m
Retention Floor20% Damage
Engine Data AssetDA_WEPN_034_Stats.uasset
Armor Filter:
Drop-Off Envelope: 500m / 1200m•Floor: 20%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (49.5 dmg) out to 500m, Min Damage (9.9 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%49.534.729.724.819.8
3 STK
171ms
25m100%49.534.729.724.819.8
3 STK
171ms
50m100%49.534.729.724.819.8
3 STK
171ms
100m100%49.534.729.724.819.8
3 STK
171ms
200m100%49.534.729.724.819.8
3 STK
171ms
300m100%49.534.729.724.819.8
3 STK
171ms
400m100%49.534.729.724.819.8
3 STK
171ms
500m100%49.534.729.724.819.8
3 STK
171ms
600m88.6%43.930.726.321.917.5
3 STK
171ms
800m65.7%32.522.819.516.313.0
4 STK
257ms
1000m42.9%21.214.912.710.68.5
5 STK
343ms
1200m20%9.96.95.95.04.0
11 STK
857ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how M14's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.