SECONDARY
.45 Colt

The Judge

Authentic extracted client ballistics & keyframe recoil profile

The Judge render
Live Weapon Telemetry
Base factory configuration
Fire Rate
200RPM
3.3 rounds/sec
Muzzle Velocity
335m/s
Kinetic speed
ADS Aim Time
180ms
Base: 180ms
Precision (MOA)
3.5MOA
~10.2cm @ 100m
Damage Drop-Off
50m/1200m
Full damage (52.0 dmg) out to 50m, Min Damage (15.6 dmg) at 1200m
Magazine
5Rds
Base: 5Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleStock Muzzle
ForegripStandard Handguard
OpticIron Sights
MagazineJudge Bullet Cylinder
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 79.1cm Spread
Original Spray: 79.1cm Spread
Vertical Recoil
+78.3 cm
Horizontal Recoil
±9.2 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±10°
Post-Pattern Pitch+0.4° to +0.8°
Post-Pattern Yaw-0.2° to +0.2°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+1.800°1.80°+0.003°+0.00°X: 0.1cm, Y: 78.6cmX: 0.3cm, Y: 157.1cm
2+1.773°3.57°+0.032°+0.04°X: 1.4cm, Y: 77.4cmX: 2.8cm, Y: 154.8cm
3+1.746°5.32°+0.085°+0.12°X: 3.7cm, Y: 76.2cmX: 7.4cm, Y: 152.4cm
4+1.719°7.04°+0.128°+0.25°X: 5.6cm, Y: 75cmX: 11.2cm, Y: 150.1cm
5+1.692°8.73°+0.144°+0.39°X: 6.3cm, Y: 73.8cmX: 12.6cm, Y: 147.7cm
Showing 5 extracted keyframe intervals* Recoil Jitter Cone: ±10° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±10° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

The Judge DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 50m
Curve End Distance1200m
Retention Floor30% Damage
Engine Data AssetDA_Judge_Stats.json
Armor Filter:
Drop-Off Envelope: 50m / 1200m•Floor: 30%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (52 dmg) out to 50m, Min Damage (15.6 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%52.036.431.226.020.8
2 STK
300ms
25m100%52.036.431.226.020.8
2 STK
300ms
50m100%52.036.431.226.020.8
2 STK
300ms
100m97%50.435.330.225.220.2
2 STK
300ms
200m90.9%47.233.128.323.618.9
3 STK
600ms
300m84.8%44.130.926.422.017.6
3 STK
600ms
400m78.7%40.928.624.620.516.4
3 STK
600ms
500m72.6%37.826.422.618.915.1
3 STK
600ms
600m66.5%34.624.220.817.313.8
3 STK
600ms
800m54.4%28.319.816.914.111.3
4 STK
900ms
1000m42.2%21.915.313.211.08.8
5 STK
1200ms
1200m30%15.610.99.47.86.2
7 STK
1800ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how The Judge's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.