ASSAULT
5.56x45mm

Galil

Authentic extracted client ballistics & keyframe recoil profile

Galil render
Live Weapon Telemetry
Base factory configuration
Fire Rate
650RPM
10.8 rounds/sec
Muzzle Velocity
950m/s
Kinetic speed
ADS Aim Time
310ms
Base: 310ms
Precision (MOA)
0.7MOA
~2.0cm @ 100m
Damage Drop-Off
400m/1200m
Full damage (30.8 dmg) out to 400m, Min Damage (6.2 dmg) at 1200m
Magazine
35Rds
Base: 35Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleHexagon Brake
ForegripTDG Vertical Foregrip
OpticKobra Reflex
MagazineGalil 50 RND Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 56.2cm Spread
Original Spray: 56.2cm Spread
Vertical Recoil
+55.8 cm
Horizontal Recoil
±3.3 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±12°
Post-Pattern Pitch+0.5° to +0.78°
Post-Pattern Yaw-0.3° to +0.3°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+0.397°0.40°-0.010°-0.01°X: -0.4cm, Y: 17.3cmX: -0.9cm, Y: 34.6cm
2+0.586°0.98°-0.035°-0.05°X: -1.5cm, Y: 25.6cmX: -3.1cm, Y: 51.1cm
3+0.775°1.76°-0.060°-0.11°X: -2.6cm, Y: 33.8cmX: -5.2cm, Y: 67.6cm
4+0.964°2.72°-0.075°-0.18°X: -3.3cm, Y: 42.1cmX: -6.5cm, Y: 84.1cm
5+1.115°3.84°-0.070°-0.25°X: -3.1cm, Y: 48.7cmX: -6.1cm, Y: 97.3cm
6+1.229°5.07°-0.055°-0.30°X: -2.4cm, Y: 53.6cmX: -4.8cm, Y: 107.3cm
7+1.266°6.33°-0.030°-0.33°X: -1.3cm, Y: 55.2cmX: -2.6cm, Y: 110.5cm
8+1.276°7.61°0.000°-0.33°X: 0cm, Y: 55.7cmX: 0cm, Y: 111.4cm
9+1.257°8.87°+0.030°-0.30°X: 1.3cm, Y: 54.9cmX: 2.6cm, Y: 109.7cm
10+1.200°10.06°+0.050°-0.25°X: 2.2cm, Y: 52.4cmX: 4.4cm, Y: 104.7cm
11+1.172°11.24°+0.060°-0.19°X: 2.6cm, Y: 51.1cmX: 5.2cm, Y: 102.3cm
12+1.162°12.40°+0.060°-0.13°X: 2.6cm, Y: 50.7cmX: 5.2cm, Y: 101.4cm
13+1.158°13.56°+0.050°-0.08°X: 2.2cm, Y: 50.5cmX: 4.4cm, Y: 101.1cm
14+1.153°14.71°+0.035°-0.05°X: 1.5cm, Y: 50.3cmX: 3.1cm, Y: 100.6cm
15+1.148°15.86°+0.015°-0.03°X: 0.7cm, Y: 50.1cmX: 1.3cm, Y: 100.2cm
16+1.134°16.99°-0.010°-0.04°X: -0.4cm, Y: 49.5cmX: -0.9cm, Y: 99cm
17+1.115°18.11°-0.030°-0.07°X: -1.3cm, Y: 48.7cmX: -2.6cm, Y: 97.3cm
18+1.096°19.20°-0.045°-0.12°X: -2cm, Y: 47.8cmX: -3.9cm, Y: 95.7cm
19+1.077°20.28°-0.050°-0.17°X: -2.2cm, Y: 47cmX: -4.4cm, Y: 94cm
20+1.058°21.34°-0.040°-0.21°X: -1.7cm, Y: 46.2cmX: -3.5cm, Y: 92.3cm
21+1.040°22.38°-0.025°-0.23°X: -1.1cm, Y: 45.4cmX: -2.2cm, Y: 90.8cm
22+1.021°23.40°-0.005°-0.24°X: -0.2cm, Y: 44.6cmX: -0.4cm, Y: 89.1cm
23+1.011°24.41°+0.020°-0.22°X: 0.9cm, Y: 44.1cmX: 1.7cm, Y: 88.2cm
24+1.002°25.41°+0.040°-0.18°X: 1.7cm, Y: 43.7cmX: 3.5cm, Y: 87.4cm
25+0.992°26.40°+0.055°-0.12°X: 2.4cm, Y: 43.3cmX: 4.8cm, Y: 86.6cm
26+0.973°27.38°+0.065°-0.06°X: 2.8cm, Y: 42.5cmX: 5.7cm, Y: 84.9cm
27+0.954°28.33°+0.070°+0.01°X: 3.1cm, Y: 41.6cmX: 6.1cm, Y: 83.3cm
28+0.945°29.28°+0.070°+0.08°X: 3.1cm, Y: 41.2cmX: 6.1cm, Y: 82.5cm
29+0.917°30.19°+0.070°+0.15°X: 3.1cm, Y: 40cmX: 6.1cm, Y: 80cm
30+0.898°31.09°+0.072°+0.22°X: 3.1cm, Y: 39.2cmX: 6.3cm, Y: 78.4cm
Showing 30 extracted keyframe intervals* Recoil Jitter Cone: ±12° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±12° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

Galil DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 400m
Curve End Distance1200m
Retention Floor20% Damage
Engine Data AssetDA_WEPN_029_Stats.json
Armor Filter:
Drop-Off Envelope: 400m / 1200m•Floor: 20%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (30.8 dmg) out to 400m, Min Damage (6.2 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%30.821.618.515.412.3
4 STK
277ms
25m100%30.821.618.515.412.3
4 STK
277ms
50m100%30.821.618.515.412.3
4 STK
277ms
100m100%30.821.618.515.412.3
4 STK
277ms
200m100%30.821.618.515.412.3
4 STK
277ms
300m100%30.821.618.515.412.3
4 STK
277ms
400m100%30.821.618.515.412.3
4 STK
277ms
500m90%27.719.416.613.911.1
4 STK
277ms
600m80%24.717.314.812.39.9
5 STK
369ms
800m60%18.512.911.19.37.4
6 STK
462ms
1000m40%12.38.67.46.24.9
9 STK
738ms
1200m20%6.24.33.73.12.5
17 STK
1477ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how Galil's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.