Compound Bow

Authentic extracted client ballistics & keyframe recoil profile

Compound Bow render
Live Weapon Telemetry
Base factory configuration
Fire Rate
90RPM
1.5 rounds/sec
Muzzle Velocity
160m/s
Kinetic speed
ADS Aim Time
300ms
Base: 300ms
Precision (MOA)
2MOA
~5.8cm @ 100m
Damage Drop-Off
100m/500m
Full damage (85.0 dmg) out to 100m, Min Damage (0.0 dmg) at 500m
Magazine
1Rds
Base: 1Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleStock Muzzle
ForegripStandard Handguard
OpticIron Sights
MagazineCombat Bow Standard Mag
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 50.5cm Spread
Original Spray: 50.5cm Spread
Vertical Recoil
+49.9 cm
Horizontal Recoil
±3.3 cm
Shots Fired:
Target Range:
25 m
Advertisement
Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±4°
Post-Pattern Pitch+0.4° to +0.8°
Post-Pattern Yaw-0.2° to +0.2°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+1.100°1.10°+0.007°+0.01°X: 0.3cm, Y: 48cmX: 0.6cm, Y: 96cm
Showing 1 extracted keyframe intervals* Recoil Jitter Cone: ±4° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±4° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

Compound Bow DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 100m
Curve End Distance1200m
Retention Floor0% Damage
Engine Data AssetDA_Bow_Stats.json
Armor Filter:
Drop-Off Envelope: 100m / 1200m•Floor: 0%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (85 dmg) out to 100m, Min Damage (0 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%85.059.551.042.534.0
2 STK
667ms
25m100%85.059.551.042.534.0
2 STK
667ms
50m100%85.059.551.042.534.0
2 STK
667ms
100m100%85.059.551.042.534.0
2 STK
667ms
200m75%63.844.638.331.925.5
2 STK
667ms
300m50%42.529.825.521.317.0
3 STK
1333ms
400m25%21.314.912.810.68.5
5 STK
2667ms
500m0%0.00.00.00.00.0
100 STK
66000ms
600m0%0.00.00.00.00.0
100 STK
66000ms
800m0%0.00.00.00.00.0
100 STK
66000ms
1000m0%0.00.00.00.00.0
100 STK
66000ms
1200m0%0.00.00.00.00.0
100 STK
66000ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how Compound Bow's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.