SNIPER
.50 BMG

AMR-50

Authentic extracted client ballistics & keyframe recoil profile

AMR-50 render
Live Weapon Telemetry
Base factory configuration
Fire Rate
41.5RPM
0.7 rounds/sec
Muzzle Velocity
900m/s
Kinetic speed
ADS Aim Time
450ms
Base: 450ms
Precision (MOA)
0.4MOA
~1.2cm @ 100m
Damage Drop-Off
2000m/2500m
Full damage (178.0 dmg) out to 2000m, Min Damage (71.2 dmg) at 2500m
Magazine
5Rds
Base: 5Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleAMR 50 Cal Muzzle Brake
ForegripPro Tilt Bipod
Optic4x Hybrid
MagazineAMR 50 5 RND Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 109.8cm Spread
Original Spray: 109.8cm Spread
Vertical Recoil
+109.1 cm
Horizontal Recoil
±12.2 cm
Shots Fired:
Target Range:
25 m
Advertisement
Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling65°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±4°
Post-Pattern Pitch+0.4° to +0.8°
Post-Pattern Yaw-0.2° to +0.2°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+2.500°2.50°0.000°0.00°X: 0cm, Y: 109.2cmX: 0cm, Y: 218.3cm
2+2.463°4.96°+0.040°+0.04°X: 1.7cm, Y: 107.5cmX: 3.5cm, Y: 215.1cm
3+2.425°7.39°+0.119°+0.16°X: 5.2cm, Y: 105.9cmX: 10.4cm, Y: 211.7cm
4+2.387°9.78°+0.195°+0.35°X: 8.5cm, Y: 104.2cmX: 17cm, Y: 208.4cm
5+2.350°12.13°+0.204°+0.56°X: 8.9cm, Y: 102.6cmX: 17.8cm, Y: 205.2cm
Showing 5 extracted keyframe intervals* Recoil Jitter Cone: ±4° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±4° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

AMR-50 DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 2000m
Curve End Distance2500m
Retention Floor40% Damage
Engine Data AssetDA_SR_04_Stats.json
Armor Filter:
Drop-Off Envelope: 2000m / 2500m•Floor: 40%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (178 dmg) out to 2000m, Min Damage (71.2 dmg) at 2500m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%178.0124.6106.889.071.2
1 STK
Instant
25m100%178.0124.6106.889.071.2
1 STK
Instant
50m100%178.0124.6106.889.071.2
1 STK
Instant
100m100%178.0124.6106.889.071.2
1 STK
Instant
200m100%178.0124.6106.889.071.2
1 STK
Instant
300m100%178.0124.6106.889.071.2
1 STK
Instant
400m100%178.0124.6106.889.071.2
1 STK
Instant
500m100%178.0124.6106.889.071.2
1 STK
Instant
600m100%178.0124.6106.889.071.2
1 STK
Instant
800m100%178.0124.6106.889.071.2
1 STK
Instant
1000m100%178.0124.6106.889.071.2
1 STK
Instant
1200m100%178.0124.6106.889.071.2
1 STK
Instant
1500m100%178.0124.6106.889.071.2
1 STK
Instant
2000m100%178.0124.6106.889.071.2
1 STK
Instant
2500m40%71.249.842.735.628.5
2 STK
1446ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how AMR-50's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.