AMP-9

Authentic extracted client ballistics & keyframe recoil profile

AMP-9 render
Live Weapon Telemetry
Base factory configuration
Fire Rate
900RPM
15 rounds/sec
Muzzle Velocity
400m/s
Kinetic speed
ADS Aim Time
220ms
Base: 220ms
Precision (MOA)
2.1MOA
~6.1cm @ 100m
Damage Drop-Off
100m/1200m
Full damage (24.0 dmg) out to 100m, Min Damage (2.4 dmg) at 1200m
Magazine
30Rds
Base: 30Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleDual Port Brake
ForegripTDG Vertical Foregrip
OpticKobra Reflex
MagazineAMP-9 50 RND Drum Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 41.5cm Spread
Original Spray: 41.5cm Spread
Vertical Recoil
+37.8 cm
Horizontal Recoil
±8.7 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±15°
Post-Pattern Pitch+0.3° to +0.55°
Post-Pattern Yaw-0.3° to +0.3°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+0.629°0.63°+0.018°+0.02°X: 0.8cm, Y: 27.4cmX: 1.6cm, Y: 54.9cm
2+0.871°1.50°+0.030°+0.05°X: 1.3cm, Y: 38cmX: 2.6cm, Y: 76cm
3+0.835°2.33°+0.036°+0.08°X: 1.6cm, Y: 36.4cmX: 3.1cm, Y: 72.9cm
4+0.859°3.19°+0.034°+0.12°X: 1.5cm, Y: 37.5cmX: 3cm, Y: 75cm
5+0.871°4.06°+0.027°+0.14°X: 1.2cm, Y: 38cmX: 2.4cm, Y: 76cm
6+0.871°4.94°+0.018°+0.16°X: 0.8cm, Y: 38cmX: 1.6cm, Y: 76cm
7+0.865°5.80°+0.010°+0.17°X: 0.4cm, Y: 37.7cmX: 0.9cm, Y: 75.5cm
8+0.847°6.65°-0.006°+0.17°X: -0.3cm, Y: 37cmX: -0.5cm, Y: 73.9cm
9+0.823°7.47°-0.115°+0.05°X: -5cm, Y: 35.9cmX: -10cm, Y: 71.8cm
10+0.793°8.26°-0.169°-0.12°X: -7.4cm, Y: 34.6cmX: -14.7cm, Y: 69.2cm
11+0.768°9.03°-0.194°-0.31°X: -8.5cm, Y: 33.5cmX: -16.9cm, Y: 67cm
12+0.750°9.78°-0.188°-0.50°X: -8.2cm, Y: 32.7cmX: -16.4cm, Y: 65.5cm
13+0.744°10.53°-0.163°-0.66°X: -7.1cm, Y: 32.5cmX: -14.2cm, Y: 64.9cm
14+0.748°11.27°-0.127°-0.79°X: -5.5cm, Y: 32.6cmX: -11.1cm, Y: 65.3cm
15+0.753°12.03°-0.079°-0.87°X: -3.4cm, Y: 32.9cmX: -6.9cm, Y: 65.7cm
16+0.768°12.79°+0.067°-0.80°X: 2.9cm, Y: 33.5cmX: 5.8cm, Y: 67cm
17+0.780°13.57°+0.133°-0.67°X: 5.8cm, Y: 34cmX: 11.6cm, Y: 68.1cm
18+0.784°14.36°+0.175°-0.49°X: 7.6cm, Y: 34.2cmX: 15.3cm, Y: 68.4cm
19+0.780°15.14°+0.188°-0.30°X: 8.2cm, Y: 34cmX: 16.4cm, Y: 68.1cm
20+0.772°15.91°+0.179°-0.13°X: 7.8cm, Y: 33.7cmX: 15.6cm, Y: 67.4cm
21+0.762°16.67°+0.157°+0.03°X: 6.9cm, Y: 33.3cmX: 13.7cm, Y: 66.5cm
22+0.753°17.43°+0.127°+0.16°X: 5.5cm, Y: 32.9cmX: 11.1cm, Y: 65.7cm
23+0.748°18.17°+0.115°+0.27°X: 5cm, Y: 32.6cmX: 10cm, Y: 65.3cm
24+0.741°18.91°+0.127°+0.40°X: 5.5cm, Y: 32.3cmX: 11.1cm, Y: 64.7cm
25+0.732°19.65°+0.143°+0.54°X: 6.2cm, Y: 31.9cmX: 12.5cm, Y: 63.9cm
26+0.720°20.37°+0.148°+0.69°X: 6.5cm, Y: 31.4cmX: 12.9cm, Y: 62.8cm
27+0.704°21.07°+0.143°+0.83°X: 6.2cm, Y: 30.7cmX: 12.5cm, Y: 61.4cm
28+0.687°21.76°+0.131°+0.97°X: 5.7cm, Y: 30cmX: 11.4cm, Y: 60cm
29+0.672°22.43°+0.111°+1.08°X: 4.8cm, Y: 29.3cmX: 9.7cm, Y: 58.6cm
30+0.581°23.01°+0.085°+1.16°X: 3.7cm, Y: 25.4cmX: 7.4cm, Y: 50.7cm
Showing 30 extracted keyframe intervals* Recoil Jitter Cone: ±15° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±15° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

AMP-9 DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 100m
Curve End Distance1200m
Retention Floor10% Damage
Engine Data AssetDA_MP9_Stats.json
Armor Filter:
Drop-Off Envelope: 100m / 1200m•Floor: 10%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (24 dmg) out to 100m, Min Damage (2.4 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%24.016.814.412.09.6
5 STK
267ms
25m100%24.016.814.412.09.6
5 STK
267ms
50m100%24.016.814.412.09.6
5 STK
267ms
100m100%24.016.814.412.09.6
5 STK
267ms
200m60%14.410.18.67.25.8
7 STK
400ms
300m55%13.29.27.96.65.3
8 STK
467ms
400m50%12.08.47.26.04.8
9 STK
533ms
500m45%10.87.66.55.44.3
10 STK
600ms
600m40%9.66.75.84.83.8
11 STK
667ms
800m30%7.25.04.33.62.9
14 STK
867ms
1000m20%4.83.42.92.41.9
21 STK
1333ms
1200m10%2.41.71.41.21.0
42 STK
2733ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how AMP-9's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.