ASSAULT
5.56x45mm

A-91

Authentic extracted client ballistics & keyframe recoil profile

A-91 render
Live Weapon Telemetry
Base factory configuration
Fire Rate
700RPM
11.7 rounds/sec
Muzzle Velocity
715m/s
Kinetic speed
ADS Aim Time
300ms
Base: 300ms
Precision (MOA)
1.5MOA
~4.4cm @ 100m
Damage Drop-Off
300m/1200m
Full damage (30.5 dmg) out to 300m, Min Damage (6.1 dmg) at 1200m
Magazine
30Rds
Base: 30Ammo specs
Recoil Modifiers:
Vertical:0%
Horizontal:0%
Lowest Recoil Build:
•Open Build in Gunsmith
MuzzleStock Muzzle
ForegripStandard Handguard
OpticIron Sights
MagazineSTANAG 60 RND Magazine
Real-time 2D target projection at range
Gunsmith Attachment Slots

Equip authentic attachments. Handling multipliers stack multiplicatively, dynamically modulating ADS speed, spread cone, and recoil climb in the target canvas.

Attachment Configuration

Customize modular weapon parts to optimize recoil & handling

Recoil Target Preview
Live canvas simulation
Recoil Simulation
Custom Build: 57.3cm Spread
Original Spray: 57.3cm Spread
Vertical Recoil
+56.7 cm
Horizontal Recoil
±4.5 cm
Shots Fired:
Target Range:
25 m
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Extracted Keyframe Telemetry (Unreal Engine DA_*_Stats)

Per-Shot Pitch & Yaw Vector Telemetry

Learn Recoil Math
Pitch Max Ceiling45°
Yaw Clamp Bounds[-22.5°, 22.5°]
Recoil Jitter Cone±15°
Post-Pattern Pitch+0.5° to +0.72°
Post-Pattern Yaw-0.25° to +0.25°
Shot #Pitch Impulse (°)Cumulative Pitch (°)Yaw Drift (°)Cumulative Yaw (°)Displacement @ 25mDisplacement @ 50m
1+0.850°0.85°0.000°0.00°X: 0cm, Y: 37.1cmX: 0cm, Y: 74.2cm
2+1.020°1.87°+0.030°+0.03°X: 1.3cm, Y: 44.5cmX: 2.6cm, Y: 89cm
3+1.150°3.02°+0.055°+0.08°X: 2.4cm, Y: 50.2cmX: 4.8cm, Y: 100.4cm
4+1.240°4.26°+0.075°+0.16°X: 3.3cm, Y: 54.1cmX: 6.5cm, Y: 108.2cm
5+1.280°5.54°+0.090°+0.25°X: 3.9cm, Y: 55.9cmX: 7.9cm, Y: 111.7cm
6+1.300°6.84°+0.095°+0.34°X: 4.1cm, Y: 56.7cmX: 8.3cm, Y: 113.5cm
7+1.300°8.14°+0.092°+0.44°X: 4cm, Y: 56.7cmX: 8cm, Y: 113.5cm
8+1.285°9.43°+0.085°+0.52°X: 3.7cm, Y: 56.1cmX: 7.4cm, Y: 112.2cm
9+1.265°10.69°+0.075°+0.60°X: 3.3cm, Y: 55.2cmX: 6.5cm, Y: 110.4cm
10+1.245°11.94°+0.065°+0.66°X: 2.8cm, Y: 54.3cmX: 5.7cm, Y: 108.7cm
11+1.230°13.17°+0.055°+0.72°X: 2.4cm, Y: 53.7cmX: 4.8cm, Y: 107.4cm
12+1.215°14.38°+0.045°+0.76°X: 2cm, Y: 53cmX: 3.9cm, Y: 106cm
13+1.200°15.58°+0.035°+0.80°X: 1.5cm, Y: 52.4cmX: 3.1cm, Y: 104.7cm
14+1.190°16.77°+0.025°+0.82°X: 1.1cm, Y: 51.9cmX: 2.2cm, Y: 103.9cm
15+1.180°17.95°-0.015°+0.81°X: -0.7cm, Y: 51.5cmX: -1.3cm, Y: 103cm
16+1.170°19.12°-0.040°+0.77°X: -1.7cm, Y: 51.1cmX: -3.5cm, Y: 102.1cm
17+1.160°20.28°-0.058°+0.71°X: -2.5cm, Y: 50.6cmX: -5.1cm, Y: 101.2cm
18+1.155°21.44°-0.065°+0.64°X: -2.8cm, Y: 50.4cmX: -5.7cm, Y: 100.8cm
19+1.150°22.59°-0.060°+0.58°X: -2.6cm, Y: 50.2cmX: -5.2cm, Y: 100.4cm
20+1.145°23.73°-0.048°+0.54°X: -2.1cm, Y: 50cmX: -4.2cm, Y: 99.9cm
21+1.140°24.87°-0.030°+0.51°X: -1.3cm, Y: 49.7cmX: -2.6cm, Y: 99.5cm
22+1.130°26.00°-0.012°+0.49°X: -0.5cm, Y: 49.3cmX: -1cm, Y: 98.6cm
23+1.120°27.12°+0.018°+0.51°X: 0.8cm, Y: 48.9cmX: 1.6cm, Y: 97.8cm
24+1.115°28.24°+0.038°+0.55°X: 1.7cm, Y: 48.7cmX: 3.3cm, Y: 97.3cm
25+1.110°29.35°+0.052°+0.60°X: 2.3cm, Y: 48.4cmX: 4.5cm, Y: 96.9cm
26+1.105°30.45°+0.058°+0.66°X: 2.5cm, Y: 48.2cmX: 5.1cm, Y: 96.4cm
27+1.100°31.55°+0.052°+0.71°X: 2.3cm, Y: 48cmX: 4.5cm, Y: 96cm
28+1.050°32.60°+0.040°+0.75°X: 1.7cm, Y: 45.8cmX: 3.5cm, Y: 91.6cm
29+1.020°33.62°+0.025°+0.78°X: 1.1cm, Y: 44.5cmX: 2.2cm, Y: 89cm
30+1.000°34.62°+0.010°+0.79°X: 0.4cm, Y: 43.6cmX: 0.9cm, Y: 87.3cm
Showing 30 extracted keyframe intervals* Recoil Jitter Cone: ±15° (RandomDeviationDegree) applied per shotTarget displacement: Δ = d × tan(θ) × 100

* Recoil Jitter Cone: In addition to the deterministic pitch and yaw keyframes listed above, each shot is perturbed by an engine-defined random deviation cone of ±15° (RandomDeviationDegree) applied to both pitch and yaw axes.

Extracted DistanceDamageFalloffCurve Telemetry

A-91 DAMAGE DROP-OFF

Learn Falloff Math
100% Effective Range0m — 300m
Curve End Distance1200m
Retention Floor20% Damage
Engine Data AssetDA_A91_Stats.json
Armor Filter:
Drop-Off Envelope: 300m / 1200m•Floor: 20%
Standard FMJ ammunition against Upper Chest (Thorax). Retention curve: Full damage (30.5 dmg) out to 300m, Min Damage (6.1 dmg) at 1200m.
100% Threshold
Retention Floor
RangeDamage RetentionTier 0Tier 1Tier 2Tier 3Tier 4STK (T0)TTK (T0)
0m100%30.521.418.315.312.2
4 STK
257ms
25m100%30.521.418.315.312.2
4 STK
257ms
50m100%30.521.418.315.312.2
4 STK
257ms
100m100%30.521.418.315.312.2
4 STK
257ms
200m100%30.521.418.315.312.2
4 STK
257ms
300m100%30.521.418.315.312.2
4 STK
257ms
400m91.1%27.819.416.713.911.1
4 STK
257ms
500m82.2%25.117.615.112.510.0
4 STK
257ms
600m73.3%22.415.713.411.28.9
5 STK
343ms
800m55.6%16.911.910.28.56.8
6 STK
429ms
1000m37.8%11.58.16.95.84.6
9 STK
686ms
1200m20%6.14.33.73.02.4
17 STK
1371ms
Damage evaluated against torso hitboxes with Standard FMJ ammunitionUnreal Units converted via 100 UU = 1m (10,000 UU = 100m)
Understanding the Numbers

Want to know how A-91's damage, falloff, and durability wear were calculated?

Check out the technical deep dive covering the 13-zone anatomical bone model, armor plate durability degradation pools (240 HP to 780 HP), and how high-penetration rounds produce penetration kills versus plate-shatter kills.